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environment.h
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*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
license stuff
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27
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