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* Add dtime_s to entity activationPerttu Ahola2012-09-09
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* Fix player double damagePerttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Add /clearobjectsPerttu Ahola2011-10-18
* mobv2Perttu Ahola2011-10-15
* Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
* lava!Perttu Ahola2011-08-15
* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* a work-in-progress map modified callback interface (committing because i want...Perttu Ahola2011-05-24
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Fixed a small memory leak in ServerEnvironment and cleaned the code a bitPerttu Ahola2011-05-21
* random comment updatesPerttu Ahola2011-04-30
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28