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* Add drowningPilzAdam2013-06-19
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* Fix nick completionPilzAdam2013-04-05
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-02
| | | | the C++ side with proper script-defined initialization/destruction
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Add dtime_s to entity activationPerttu Ahola2012-09-09
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* ABM and liquid overload skipPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
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* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* Fix player double damagePerttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Add /clearobjectsPerttu Ahola2011-10-18
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* mobv2Perttu Ahola2011-10-15
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* Removed unused camera_position and camera_direction fields from Client. ↵Kahrl2011-09-07
| | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
* lava!Perttu Ahola2011-08-15
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* made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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* reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | doing it
* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | while no players are near it.
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* a work-in-progress map modified callback interface (committing because i ↵Perttu Ahola2011-05-24
| | | | want to merge the fence stuff)
* Some work-in-progress stuff and many comment updatesPerttu Ahola2011-05-22
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/*
Minetest
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "chatmessage.h"
#include "server.h"
#include "log.h"
#include "emerge.h"
#include "mapblock.h"
#include "modchannels.h"
#include "nodedef.h"
#include "remoteplayer.h"
#include "rollback_interface.h"
#include "scripting_server.h"
#include "settings.h"
#include "tool.h"
#include "version.h"
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "util/auth.h"
#include "util/base64.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/srp.h"

void Server::handleCommand_Deprecated(NetworkPacket* pkt)
{
	infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
		<< " not supported anymore" << std::endl;
}

void Server::handleCommand_Init(NetworkPacket* pkt)
{

	if(pkt->getSize() < 1)
		return;

	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Created);

	std::string addr_s;
	try {
		Address address = getPeerAddress(peer_id);
		addr_s = address.serializeString();
	}
	catch (con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer " << peer_id <<
			" not found" << std::endl;
		return;
	}

	// If net_proto_version is set, this client has already been handled
	if (client->getState() > CS_Created) {
		verbosestream << "Server: Ignoring multiple TOSERVER_INITs from " <<
			addr_s << " (peer_id=" << peer_id << ")" << std::endl;
		return;
	}

	verbosestream << "Server: Got TOSERVER_INIT from " << addr_s <<
		" (peer_id=" << peer_id << ")" << std::endl;

	// Do not allow multiple players in simple singleplayer mode.
	// This isn't a perfect way to do it, but will suffice for now
	if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
		infostream << "Server: Not allowing another client (" << addr_s <<
			") to connect in simple singleplayer mode" << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_SINGLEPLAYER);
		return;
	}

	// First byte after command is maximum supported
	// serialization version
	u8 client_max;
	u16 supp_compr_modes;
	u16 min_net_proto_version = 0;
	u16 max_net_proto_version;
	std::string playerName;

	*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
			>> max_net_proto_version >> playerName;

	u8 our_max = SER_FMT_VER_HIGHEST_READ;
	// Use the highest version supported by both
	u8 depl_serial_v = std::min(client_max, our_max);
	// If it's lower than the lowest supported, give up.
	if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
		depl_serial_v = SER_FMT_VER_INVALID;

	if (depl_serial_v == SER_FMT_VER_INVALID) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	client->setPendingSerializationVersion(depl_serial_v);

	/*
		Read and check network protocol version
	*/

	u16 net_proto_version = 0;

	// Figure out a working version if it is possible at all
	if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
			min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
		// If maximum is larger than our maximum, go with our maximum
		if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
			net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
		// Else go with client's maximum
		else
			net_proto_version = max_net_proto_version;
	}

	verbosestream << "Server: " << addr_s << ": Protocol version: min: "
			<< min_net_proto_version << ", max: " << max_net_proto_version
			<< ", chosen: " << net_proto_version << std::endl;

	client->net_proto_version = net_proto_version;

	if ((g_settings->getBool("strict_protocol_version_checking") &&
			net_proto_version != LATEST_PROTOCOL_VERSION) ||
			net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
			net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
		actionstream << "Server: A mismatched client tried to connect from " <<
			addr_s << " proto_max=" << (int)max_net_proto_version << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
		return;
	}

	/*
		Validate player name
	*/
	const char* playername = playerName.c_str();

	size_t pns = playerName.size();
	if (pns == 0 || pns > PLAYERNAME_SIZE) {
		actionstream << "Server: Player with " <<
			((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty") <<
			" name tried to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
		actionstream << "Server: Player with an invalid name tried to connect "
			"from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
		return;
	}

	m_clients.setPlayerName(peer_id, playername);
	//TODO (later) case insensitivity

	std::string legacyPlayerNameCasing = playerName;

	if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
		actionstream << "Server: Player with the name \"singleplayer\" tried "
			"to connect from " << addr_s << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_NAME);
		return;
	}

	{
		std::string reason;
		if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
			actionstream << "Server: Player with the name \"" << playerName <<
				"\" tried to connect from " << addr_s <<
				" but it was disallowed for the following reason: " << reason <<
				std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
			return;
		}
	}

	infostream << "Server: New connection: \"" << playerName << "\" from " <<
		addr_s << " (peer_id=" << peer_id << ")" << std::endl;

	// Enforce user limit.
	// Don't enforce for users that have some admin right or mod permits it.
	if (m_clients.isUserLimitReached() &&
			playername != g_settings->get("name") &&
			!m_script->can_bypass_userlimit(playername, addr_s)) {
		actionstream << "Server: " << playername << " tried to join from " <<
			addr_s << ", but there are already max_users=" <<
			g_settings->getU16("max_users") << " players." << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_TOO_MANY_USERS);
		return;
	}

	/*
		Compose auth methods for answer
	*/
	std::string encpwd; // encrypted Password field for the user
	bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
	u32 auth_mechs = 0;

	client->chosen_mech = AUTH_MECHANISM_NONE;

	if (has_auth) {
		std::vector<std::string> pwd_components = str_split(encpwd, '#');
		if (pwd_components.size() == 4) {
			if (pwd_components[1] == "1") { // 1 means srp
				auth_mechs |= AUTH_MECHANISM_SRP;
				client->enc_pwd = encpwd;
			} else {
				actionstream << "User " << playername << " tried to log in, "
					"but password field was invalid (unknown mechcode)." <<
					std::endl;
				DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
				return;
			}
		} else if (base64_is_valid(encpwd)) {
			auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
			client->enc_pwd = encpwd;
		} else {
			actionstream << "User " << playername << " tried to log in, but "
				"password field was invalid (invalid base64)." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
			return;
		}
	} else {
		std::string default_password = g_settings->get("default_password");
		if (default_password.length() == 0) {
			auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
		} else {
			// Take care of default passwords.
			client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
			auth_mechs |= AUTH_MECHANISM_SRP;
			// Allocate player in db, but only on successful login.
			client->create_player_on_auth_success = true;
		}
	}

	/*
		Answer with a TOCLIENT_HELLO
	*/

	verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
		<< auth_mechs << std::endl;

	NetworkPacket resp_pkt(TOCLIENT_HELLO,
		1 + 4 + legacyPlayerNameCasing.size(), peer_id);

	u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
	resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
		<< auth_mechs << legacyPlayerNameCasing;

	Send(&resp_pkt);

	client->allowed_auth_mechs = auth_mechs;
	client->setDeployedCompressionMode(depl_compress_mode);

	m_clients.event(peer_id, CSE_Hello);
}

void Server::handleCommand_Init2(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	verbosestream << "Server: Got TOSERVER_INIT2 from " << peer_id << std::endl;

	m_clients.event(peer_id, CSE_GotInit2);
	u16 protocol_version = m_clients.getProtocolVersion(peer_id);

	std::string lang;
	if (pkt->getSize() > 0)
		*pkt >> lang;

	/*
		Send some initialization data
	*/

	infostream << "Server: Sending content to " << getPlayerName(peer_id) <<
		std::endl;

	// Send item definitions
	SendItemDef(peer_id, m_itemdef, protocol_version);

	// Send node definitions
	SendNodeDef(peer_id, m_nodedef, protocol_version);

	m_clients.event(peer_id, CSE_SetDefinitionsSent);

	// Send media announcement
	sendMediaAnnouncement(peer_id, lang);

	RemoteClient *client = getClient(peer_id, CS_InitDone);

	// Keep client language for server translations
	client->setLangCode(lang);

	// Send active objects
	{
		PlayerSAO *sao = getPlayerSAO(peer_id);
		if (client && sao)
			SendActiveObjectRemoveAdd(client, sao);
	}

	// Send detached inventories
	sendDetachedInventories(peer_id, false);

	// Send player movement settings
	SendMovement(peer_id);

	// Send time of day
	u16 time = m_env->getTimeOfDay();
	float time_speed = g_settings->getFloat("time_speed");
	SendTimeOfDay(peer_id, time, time_speed);

	SendCSMRestrictionFlags(peer_id);

	// Warnings about protocol version can be issued here
	if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
			L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
			L"WITH THIS SERVER!"));
	}
}

void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
{
	std::vector<std::string> tosend;
	u16 numfiles;

	*pkt >> numfiles;

	session_t peer_id = pkt->getPeerId();
	infostream << "Sending " << numfiles << " files to " <<
		getPlayerName(peer_id) << std::endl;
	verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;

	for (u16 i = 0; i < numfiles; i++) {
		std::string name;

		*pkt >> name;

		tosend.push_back(name);
		verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
				<< name << std::endl;
	}

	sendRequestedMedia(peer_id, tosend);
}

void Server::handleCommand_ClientReady(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();

	PlayerSAO* playersao = StageTwoClientInit(peer_id);

	if (playersao == NULL) {
		errorstream << "TOSERVER_CLIENT_READY stage 2 client init failed "
			"peer_id=" << peer_id << std::endl;
		DisconnectPeer(peer_id);
		return;
	}


	if (pkt->getSize() < 8) {
		errorstream << "TOSERVER_CLIENT_READY client sent inconsistent data, "
			"disconnecting peer_id: " << peer_id << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	u8 major_ver, minor_ver, patch_ver, reserved;
	std::string full_ver;
	*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;

	m_clients.setClientVersion(peer_id, major_ver, minor_ver, patch_ver,
		full_ver);

	if (pkt->getRemainingBytes() >= 2)
		*pkt >> playersao->getPlayer()->formspec_version;

	const std::vector<std::string> &players = m_clients.getPlayerNames();
	NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
	list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
	for (const std::string &player: players) {
		list_pkt <<  player;
	}
	m_clients.send(peer_id, 0, &list_pkt, true);

	NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
	// (u16) 1 + std::string represents a pseudo vector serialization representation
	notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
	m_clients.sendToAll(&notice_pkt);
	m_clients.event(peer_id, CSE_SetClientReady);

	s64 last_login;
	m_script->getAuth(playersao->getPlayer()->getName(), nullptr, nullptr, &last_login);
	m_script->on_joinplayer(playersao, last_login);

	// Send shutdown timer if shutdown has been scheduled
	if (m_shutdown_state.isTimerRunning()) {
		SendChatMessage(peer_id, m_shutdown_state.getShutdownTimerMessage());
	}
}

void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	RemoteClient *client = getClient(pkt->getPeerId());

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("GOTBLOCKS length is too short");
	}

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->GotBlock(p);
	}
}

void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
	NetworkPacket *pkt)
{
	if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
		return;

	v3s32 ps, ss;
	s32 f32pitch, f32yaw;
	u8 f32fov;

	*pkt >> ps;
	*pkt >> ss;
	*pkt >> f32pitch;
	*pkt >> f32yaw;

	f32 pitch = (f32)f32pitch / 100.0f;
	f32 yaw = (f32)f32yaw / 100.0f;
	u32 keyPressed = 0;

	// default behavior (in case an old client doesn't send these)
	f32 fov = 0;
	u8 wanted_range = 0;

	*pkt >> keyPressed;
	*pkt >> f32fov;
	fov = (f32)f32fov / 80.0f;
	*pkt >> wanted_range;

	v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
	v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);

	pitch = modulo360f(pitch);
	yaw = wrapDegrees_0_360(yaw);

	playersao->setBasePosition(position);
	player->setSpeed(speed);
	playersao->setLookPitch(pitch);
	playersao->setPlayerYaw(yaw);
	playersao->setFov(fov);
	playersao->setWantedRange(wanted_range);

	player->keyPressed = keyPressed;
	player->control.up    = (keyPressed & (0x1 << 0));
	player->control.down  = (keyPressed & (0x1 << 1));
	player->control.left  = (keyPressed & (0x1 << 2));
	player->control.right = (keyPressed & (0x1 << 3));
	player->control.jump  = (keyPressed & (0x1 << 4));
	player->control.aux1  = (keyPressed & (0x1 << 5));
	player->control.sneak = (keyPressed & (0x1 << 6));
	player->control.dig   = (keyPressed & (0x1 << 7));
	player->control.place = (keyPressed & (0x1 << 8));
	player->control.zoom  = (keyPressed & (0x1 << 9));

	if (playersao->checkMovementCheat()) {
		// Call callbacks
		m_script->on_cheat(playersao, "moved_too_fast");
		SendMovePlayer(pkt->getPeerId());
	}
}

void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// If player is dead we don't care of this packet
	if (playersao->isDead()) {
		verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
				<< " is dead. Ignoring packet";
		return;
	}

	process_PlayerPos(player, playersao, pkt);
}

void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
{
	if (pkt->getSize() < 1)
		return;

	/*
		[0] u16 command
		[2] u8 count
		[3] v3s16 pos_0
		[3+6] v3s16 pos_1
		...
	*/

	u8 count;
	*pkt >> count;

	RemoteClient *client = getClient(pkt->getPeerId());

	if ((s16)pkt->getSize() < 1 + (int)count * 6) {
		throw con::InvalidIncomingDataException
				("DELETEDBLOCKS length is too short");
	}

	for (u16 i = 0; i < count; i++) {
		v3s16 p;
		*pkt >> p;
		client->SetBlockNotSent(p);
	}
}

void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// Strip command and create a stream
	std::string datastring(pkt->getString(0), pkt->getSize());
	verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
		<< std::endl;
	std::istringstream is(datastring, std::ios_base::binary);
	// Create an action
	InventoryAction *a = InventoryAction::deSerialize(is);
	if (!a) {
		infostream << "TOSERVER_INVENTORY_ACTION: "
				<< "InventoryAction::deSerialize() returned NULL"
				<< std::endl;
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	/*
		Note: Always set inventory not sent, to repair cases
		where the client made a bad prediction.
	*/

	/*
		Handle restrictions and special cases of the move action
	*/
	if (a->getType() == IAction::Move) {
		IMoveAction *ma = (IMoveAction*)a;

		ma->from_inv.applyCurrentPlayer(player->getName());
		ma->to_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ma->from_inv);
		if (ma->from_inv != ma->to_inv)
			m_inventory_mgr->setInventoryModified(ma->to_inv);

		bool from_inv_is_current_player =
			(ma->from_inv.type == InventoryLocation::PLAYER) &&
			(ma->from_inv.name == player->getName());

		bool to_inv_is_current_player =
			(ma->to_inv.type == InventoryLocation::PLAYER) &&
			(ma->to_inv.name == player->getName());

		InventoryLocation *remote = from_inv_is_current_player ?
			&ma->to_inv : &ma->from_inv;

		// Check for out-of-range interaction
		if (remote->type == InventoryLocation::NODEMETA) {
			v3f node_pos   = intToFloat(remote->p, BS);
			v3f player_pos = player->getPlayerSAO()->getEyePosition();
			f32 d = player_pos.getDistanceFrom(node_pos);
			if (!checkInteractDistance(player, d, "inventory"))
				return;
		}

		/*
			Disable moving items out of craftpreview
		*/
		if (ma->from_list == "craftpreview") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because src is " << ma->from_list << std::endl;
			delete a;
			return;
		}

		/*
			Disable moving items into craftresult and craftpreview
		*/
		if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
			infostream << "Ignoring IMoveAction from "
					<< (ma->from_inv.dump()) << ":" << ma->from_list
					<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
					<< " because dst is " << ma->to_list << std::endl;
			delete a;
			return;
		}

		// Disallow moving items in elsewhere than player's inventory
		// if not allowed to interact
		if (!checkPriv(player->getName(), "interact") &&
				(!from_inv_is_current_player ||
				!to_inv_is_current_player)) {
			infostream << "Cannot move outside of player's inventory: "
					<< "No interact privilege" << std::endl;
			delete a;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the drop action
	*/
	else if (a->getType() == IAction::Drop) {
		IDropAction *da = (IDropAction*)a;

		da->from_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(da->from_inv);

		/*
			Disable dropping items out of craftpreview
		*/
		if (da->from_list == "craftpreview") {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because src is " << da->from_list << std::endl;
			delete a;
			return;
		}

		// Disallow dropping items if not allowed to interact
		if (!checkPriv(player->getName(), "interact")) {
			delete a;
			return;
		}

		// Disallow dropping items if dead
		if (playersao->isDead()) {
			infostream << "Ignoring IDropAction from "
					<< (da->from_inv.dump()) << ":" << da->from_list
					<< " because player is dead." << std::endl;
			delete a;
			return;
		}
	}
	/*
		Handle restrictions and special cases of the craft action
	*/
	else if (a->getType() == IAction::Craft) {
		ICraftAction *ca = (ICraftAction*)a;

		ca->craft_inv.applyCurrentPlayer(player->getName());

		m_inventory_mgr->setInventoryModified(ca->craft_inv);

		//bool craft_inv_is_current_player =
		//	(ca->craft_inv.type == InventoryLocation::PLAYER) &&
		//	(ca->craft_inv.name == player->getName());

		// Disallow crafting if not allowed to interact
		if (!checkPriv(player->getName(), "interact")) {
			infostream << "Cannot craft: "
					<< "No interact privilege" << std::endl;
			delete a;
			return;
		}
	}

	// Do the action
	a->apply(m_inventory_mgr.get(), playersao, this);
	// Eat the action
	delete a;
}

void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
{
	/*
		u16 command
		u16 length
		wstring message
	*/
	u16 len;
	*pkt >> len;

	std::wstring message;
	for (u16 i = 0; i < len; i++) {
		u16 tmp_wchar;
		*pkt >> tmp_wchar;

		message += (wchar_t)tmp_wchar;
	}

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// Get player name of this client
	std::string name = player->getName();
	std::wstring wname = narrow_to_wide(name);

	std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
	if (!answer_to_sender.empty()) {
		// Send the answer to sender
		SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_NORMAL,
			answer_to_sender, wname));
	}
}

void Server::handleCommand_Damage(NetworkPacket* pkt)
{
	u16 damage;

	*pkt >> damage;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (!playersao->isImmortal()) {
		if (playersao->isDead()) {
			verbosestream << "Server::ProcessData(): Info: "
				"Ignoring damage as player " << player->getName()
				<< " is already dead." << std::endl;
			return;
		}

		actionstream << player->getName() << " damaged by "
				<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
				<< std::endl;

		PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
		playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
		SendPlayerHPOrDie(playersao, reason);
	}
}

void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
{
	if (pkt->getSize() < 2)
		return;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	u16 item;

	*pkt >> item;

	playersao->getPlayer()->setWieldIndex(item);
}

void Server::handleCommand_Respawn(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	assert(playersao);

	if (!playersao->isDead())
		return;

	RespawnPlayer(peer_id);

	actionstream << player->getName() << " respawns at "
			<< PP(playersao->getBasePosition() / BS) << std::endl;

	// ActiveObject is added to environment in AsyncRunStep after
	// the previous addition has been successfully removed
}

bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
{
	ItemStack selected_item, hand_item;
	player->getWieldedItem(&selected_item, &hand_item);
	f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
			hand_item.getDefinition(m_itemdef));

	// Cube diagonal * 1.5 for maximal supported node extents:
	// sqrt(3) * 1.5 ≅ 2.6
	if (d > max_d + 2.6f * BS) {
		actionstream << "Player " << player->getName()
				<< " tried to access " << what
				<< " from too far: "
				<< "d=" << d << ", max_d=" << max_d
				<< "; ignoring." << std::endl;
		// Call callbacks
		m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
		return false;
	}
	return true;
}

void Server::handleCommand_Interact(NetworkPacket *pkt)
{
	/*
		[0] u16 command
		[2] u8 action
		[3] u16 item
		[5] u32 length of the next item (plen)
		[9] serialized PointedThing
		[9 + plen] player position information
	*/

	InteractAction action;
	u16 item_i;

	*pkt >> (u8 &)action;
	*pkt >> item_i;

	std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
	PointedThing pointed;
	pointed.deSerialize(tmp_is);

	verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
			<< item_i << ", pointed=" << pointed.dump() << std::endl;

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (playersao->isDead()) {
		actionstream << "Server: " << player->getName()
				<< " tried to interact while dead; ignoring." << std::endl;
		if (pointed.type == POINTEDTHING_NODE) {
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
			client->SetBlockNotSent(blockpos);
		}
		// Call callbacks
		m_script->on_cheat(playersao, "interacted_while_dead");
		return;
	}

	process_PlayerPos(player, playersao, pkt);

	v3f player_pos = playersao->getLastGoodPosition();

	// Update wielded item
	playersao->getPlayer()->setWieldIndex(item_i);

	// Get pointed to node (undefined if not POINTEDTYPE_NODE)
	v3s16 p_under = pointed.node_undersurface;
	v3s16 p_above = pointed.node_abovesurface;

	// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
	ServerActiveObject *pointed_object = NULL;
	if (pointed.type == POINTEDTHING_OBJECT) {
		pointed_object = m_env->getActiveObject(pointed.object_id);
		if (pointed_object == NULL) {
			verbosestream << "TOSERVER_INTERACT: "
				"pointed object is NULL" << std::endl;
			return;
		}

	}

	v3f pointed_pos_under = player_pos;
	v3f pointed_pos_above = player_pos;
	if (pointed.type == POINTEDTHING_NODE) {
		pointed_pos_under = intToFloat(p_under, BS);
		pointed_pos_above = intToFloat(p_above, BS);
	}
	else if (pointed.type == POINTEDTHING_OBJECT) {
		pointed_pos_under = pointed_object->getBasePosition();
		pointed_pos_above = pointed_pos_under;
	}

	/*
		Make sure the player is allowed to do it
	*/
	if (!checkPriv(player->getName(), "interact")) {
		actionstream << player->getName() << " attempted to interact with " <<
				pointed.dump() << " without 'interact' privilege" << std::endl;

		// Re-send block to revert change on client-side
		RemoteClient *client = getClient(peer_id);
		// Digging completed -> under
		if (action == INTERACT_DIGGING_COMPLETED) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
		}
		// Placement -> above
		else if (action == INTERACT_PLACE) {
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
			client->SetBlockNotSent(blockpos);
		}
		return;
	}

	/*
		Check that target is reasonably close
		(only when digging or placing things)
	*/
	static thread_local const bool enable_anticheat =
			!g_settings->getBool("disable_anticheat");

	if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
			action == INTERACT_PLACE || action == INTERACT_USE) &&
			enable_anticheat && !isSingleplayer()) {
		float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);

		if (!checkInteractDistance(player, d, pointed.dump())) {
			// Re-send block to revert change on client-side
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			client->SetBlockNotSent(blockpos);
			return;
		}
	}

	/*
		If something goes wrong, this player is to blame
	*/
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	/*
		0: start digging or punch object
	*/
	if (action == INTERACT_START_DIGGING) {
		if (pointed.type == POINTEDTHING_NODE) {
			MapNode n(CONTENT_IGNORE);
			bool pos_ok;

			n = m_env->getMap().getNode(p_under, &pos_ok);
			if (!pos_ok) {
				infostream << "Server: Not punching: Node not found. "
					"Adding block to emerge queue." << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
					false);
			}

			if (n.getContent() != CONTENT_IGNORE)
				m_script->node_on_punch(p_under, n, playersao, pointed);

			// Cheat prevention
			playersao->noCheatDigStart(p_under);
		}
		else if (pointed.type == POINTEDTHING_OBJECT) {
			// Skip if object can't be interacted with anymore
			if (pointed_object->isGone())
				return;

			ItemStack selected_item, hand_item;
			ItemStack tool_item = playersao->getWieldedItem(&selected_item, &hand_item);
			ToolCapabilities toolcap =
					tool_item.getToolCapabilities(m_itemdef);
			v3f dir = (pointed_object->getBasePosition() -
					(playersao->getBasePosition() + playersao->getEyeOffset())
						).normalize();
			float time_from_last_punch =
				playersao->resetTimeFromLastPunch();

			u16 src_original_hp = pointed_object->getHP();
			u16 dst_origin_hp = playersao->getHP();

			u16 wear = pointed_object->punch(dir, &toolcap, playersao,
					time_from_last_punch);

			// Callback may have changed item, so get it again
			playersao->getWieldedItem(&selected_item);
			bool changed = selected_item.addWear(wear, m_itemdef);
			if (changed)
				playersao->setWieldedItem(selected_item);

			// If the object is a player and its HP changed
			if (src_original_hp != pointed_object->getHP() &&
					pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
				SendPlayerHPOrDie((PlayerSAO *)pointed_object,
						PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
			}

			// If the puncher is a player and its HP changed
			if (dst_origin_hp != playersao->getHP())
				SendPlayerHPOrDie(playersao,
						PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
		}

	} // action == INTERACT_START_DIGGING

	/*
		1: stop digging
	*/
	else if (action == INTERACT_STOP_DIGGING) {
	} // action == INTERACT_STOP_DIGGING

	/*
		2: Digging completed
	*/
	else if (action == INTERACT_DIGGING_COMPLETED) {
		// Only digging of nodes
		if (pointed.type == POINTEDTHING_NODE) {
			bool pos_ok;
			MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
			if (!pos_ok) {
				infostream << "Server: Not finishing digging: Node not found. "
					"Adding block to emerge queue." << std::endl;
				m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above),
					false);
			}

			/* Cheat prevention */
			bool is_valid_dig = true;
			if (enable_anticheat && !isSingleplayer()) {
				v3s16 nocheat_p = playersao->getNoCheatDigPos();
				float nocheat_t = playersao->getNoCheatDigTime();
				playersao->noCheatDigEnd();
				// If player didn't start digging this, ignore dig
				if (nocheat_p != p_under) {
					infostream << "Server: " << player->getName()
							<< " started digging "
							<< PP(nocheat_p) << " and completed digging "
							<< PP(p_under) << "; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "finished_unknown_dig");
				}

				// Get player's wielded item
				// See also: Game::handleDigging
				ItemStack selected_item, hand_item;
				playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);

				// Get diggability and expected digging time
				DigParams params = getDigParams(m_nodedef->get(n).groups,
						&selected_item.getToolCapabilities(m_itemdef));
				// If can't dig, try hand
				if (!params.diggable) {
					params = getDigParams(m_nodedef->get(n).groups,
						&hand_item.getToolCapabilities(m_itemdef));
				}
				// If can't dig, ignore dig
				if (!params.diggable) {
					infostream << "Server: " << player->getName()
							<< " completed digging " << PP(p_under)
							<< ", which is not diggable with tool; not digging."
							<< std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_unbreakable");
				}
				// Check digging time
				// If already invalidated, we don't have to
				if (!is_valid_dig) {
					// Well not our problem then
				}
				// Clean and long dig
				else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
					// All is good, but grab time from pool; don't care if
					// it's actually available
					playersao->getDigPool().grab(params.time);
				}
				// Short or laggy dig
				// Try getting the time from pool
				else if (playersao->getDigPool().grab(params.time)) {
					// All is good
				}
				// Dig not possible
				else {
					infostream << "Server: " << player->getName()
							<< " completed digging " << PP(p_under)
							<< "too fast; not digging." << std::endl;
					is_valid_dig = false;
					// Call callbacks
					m_script->on_cheat(playersao, "dug_too_fast");
				}
			}

			/* Actually dig node */

			if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
				m_script->node_on_dig(p_under, n, playersao);

			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			RemoteClient *client = getClient(peer_id);
			// Send unusual result (that is, node not being removed)
			if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
				// Re-send block to revert change on client-side
				client->SetBlockNotSent(blockpos);
			}
			else {
				client->ResendBlockIfOnWire(blockpos);
			}
		}
	} // action == INTERACT_DIGGING_COMPLETED

	/*
		3: place block or right-click object
	*/
	else if (action == INTERACT_PLACE) {
		ItemStack selected_item;
		playersao->getWieldedItem(&selected_item, nullptr);

		// Reset build time counter
		if (pointed.type == POINTEDTHING_NODE &&
				selected_item.getDefinition(m_itemdef).type == ITEM_NODE)
			getClient(peer_id)->m_time_from_building = 0.0;

		if (pointed.type == POINTEDTHING_OBJECT) {
			// Right click object

			// Skip if object can't be interacted with anymore
			if (pointed_object->isGone())
				return;

			actionstream << player->getName() << " right-clicks object "
					<< pointed.object_id << ": "
					<< pointed_object->getDescription() << std::endl;

			// Do stuff
			if (m_script->item_OnSecondaryUse(
					selected_item, playersao, pointed)) {
				if (playersao->setWieldedItem(selected_item)) {
					SendInventory(playersao, true);
				}
			}

			pointed_object->rightClick(playersao);
		} else if (m_script->item_OnPlace(
				selected_item, playersao, pointed)) {
			// Placement was handled in lua

			// Apply returned ItemStack
			if (playersao->setWieldedItem(selected_item)) {
				SendInventory(playersao, true);
			}
		}

		// If item has node placement prediction, always send the
		// blocks to make sure the client knows what exactly happened
		RemoteClient *client = getClient(peer_id);
		v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
		v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
		if (!selected_item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
			client->SetBlockNotSent(blockpos);
			if (blockpos2 != blockpos) {
				client->SetBlockNotSent(blockpos2);
			}
		}
		else {
			client->ResendBlockIfOnWire(blockpos);
			if (blockpos2 != blockpos) {
				client->ResendBlockIfOnWire(blockpos2);
			}
		}
	} // action == INTERACT_PLACE

	/*
		4: use
	*/
	else if (action == INTERACT_USE) {
		ItemStack selected_item;
		playersao->getWieldedItem(&selected_item, nullptr);

		actionstream << player->getName() << " uses " << selected_item.name
				<< ", pointing at " << pointed.dump() << std::endl;

		if (m_script->item_OnUse(
				selected_item, playersao, pointed)) {
			// Apply returned ItemStack
			if (playersao->setWieldedItem(selected_item)) {
				SendInventory(playersao, true);
			}
		}

	} // action == INTERACT_USE

	/*
		5: rightclick air
	*/
	else if (action == INTERACT_ACTIVATE) {
		ItemStack selected_item;
		playersao->getWieldedItem(&selected_item, nullptr);

		actionstream << player->getName() << " activates "
				<< selected_item.name << std::endl;

		pointed.type = POINTEDTHING_NOTHING; // can only ever be NOTHING

		if (m_script->item_OnSecondaryUse(
				selected_item, playersao, pointed)) {
			if (playersao->setWieldedItem(selected_item)) {
				SendInventory(playersao, true);
			}
		}
	} // action == INTERACT_ACTIVATE


	/*
		Catch invalid actions
	*/
	else {
		warningstream << "Server: Invalid action "
				<< action << std::endl;
	}
}

void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
{
	u16 num;
	*pkt >> num;
	for (u16 k = 0; k < num; k++) {
		s32 id;

		*pkt >> id;

		std::unordered_map<s32, ServerPlayingSound>::iterator i =
			m_playing_sounds.find(id);
		if (i == m_playing_sounds.end())
			continue;

		ServerPlayingSound &psound = i->second;
		psound.clients.erase(pkt->getPeerId());
		if (psound.clients.empty())
			m_playing_sounds.erase(i++);
	}
}

void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
{
	v3s16 p;
	std::string formname;
	u16 num;

	*pkt >> p >> formname >> num;

	StringMap fields;
	for (u16 k = 0; k < num; k++) {
		std::string fieldname;
		*pkt >> fieldname;
		fields[fieldname] = pkt->readLongString();
	}

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:")+player->getName());

	// Check the target node for rollback data; leave others unnoticed
	RollbackNode rn_old(&m_env->getMap(), p, this);

	m_script->node_on_receive_fields(p, formname, fields, playersao);

	// Report rollback data
	RollbackNode rn_new(&m_env->getMap(), p, this);
	if (rollback() && rn_new != rn_old) {
		RollbackAction action;
		action.setSetNode(p, rn_old, rn_new);
		rollback()->reportAction(action);
	}
}

void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
{
	std::string client_formspec_name;
	u16 num;

	*pkt >> client_formspec_name >> num;

	StringMap fields;
	for (u16 k = 0; k < num; k++) {
		std::string fieldname;
		*pkt >> fieldname;
		fields[fieldname] = pkt->readLongString();
	}

	session_t peer_id = pkt->getPeerId();
	RemotePlayer *player = m_env->getPlayer(peer_id);

	if (player == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	PlayerSAO *playersao = player->getPlayerSAO();
	if (playersao == NULL) {
		errorstream <<
			"Server::ProcessData(): Canceling: No player object for peer_id=" <<
			peer_id << " disconnecting peer!" << std::endl;
		DisconnectPeer(peer_id);
		return;
	}

	if (client_formspec_name.empty()) { // pass through inventory submits
		m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
		return;
	}

	// verify that we displayed the formspec to the user
	const auto peer_state_iterator = m_formspec_state_data.find(peer_id);
	if (peer_state_iterator != m_formspec_state_data.end()) {
		const std::string &server_formspec_name = peer_state_iterator->second;
		if (client_formspec_name == server_formspec_name) {
			auto it = fields.find("quit");
			if (it != fields.end() && it->second == "true")
				m_formspec_state_data.erase(peer_state_iterator);

			m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
			return;
		}
		actionstream << "'" << player->getName()
			<< "' submitted formspec ('" << client_formspec_name
			<< "') but the name of the formspec doesn't match the"
			" expected name ('" << server_formspec_name << "')";

	} else {
		actionstream << "'" << player->getName()
			<< "' submitted formspec ('" << client_formspec_name
			<< "') but server hasn't sent formspec to client";
	}
	actionstream << ", possible exploitation attempt" << std::endl;
}

void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();

	std::string playername = client->getName();

	std::string salt;
	std::string verification_key;

	std::string addr_s = getPeerAddress(peer_id).serializeString();
	u8 is_empty;

	*pkt >> salt >> verification_key >> is_empty;

	verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
		<< ", with is_empty=" << (is_empty == 1) << std::endl;

	// Either this packet is sent because the user is new or to change the password
	if (cstate == CS_HelloSent) {
		if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
			actionstream << "Server: Client from " << addr_s
					<< " tried to set password without being "
					<< "authenticated, or the username being new." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
			return;
		}

		if (!isSingleplayer() &&
				g_settings->getBool("disallow_empty_password") &&
				is_empty == 1) {
			actionstream << "Server: " << playername
					<< " supplied empty password from " << addr_s << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_EMPTY_PASSWORD);
			return;
		}

		std::string initial_ver_key;

		initial_ver_key = encode_srp_verifier(verification_key, salt);
		m_script->createAuth(playername, initial_ver_key);
		m_script->on_authplayer(playername, addr_s, true);

		acceptAuth(peer_id, false);
	} else {
		if (cstate < CS_SudoMode) {
			infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
					<< addr_s << ": " << "Client has wrong state " << cstate << "."
					<< std::endl;
			return;
		}
		m_clients.event(peer_id, CSE_SudoLeave);
		std::string pw_db_field = encode_srp_verifier(verification_key, salt);
		bool success = m_script->setPassword(playername, pw_db_field);
		if (success) {
			actionstream << playername << " changes password" << std::endl;
			SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
				L"Password change successful."));
		} else {
			actionstream << playername <<
				" tries to change password but it fails" << std::endl;
			SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
				L"Password change failed or unavailable."));
		}
	}
}

void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();

	bool wantSudo = (cstate == CS_Active);

	if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
		actionstream << "Server: got SRP _A packet in wrong state " << cstate <<
			" from " << getPeerAddress(peer_id).serializeString() <<
			". Ignoring." << std::endl;
		return;
	}

	if (client->chosen_mech != AUTH_MECHANISM_NONE) {
		actionstream << "Server: got SRP _A packet, while auth is already "
			"going on with mech " << client->chosen_mech << " from " <<
			getPeerAddress(peer_id).serializeString() <<
			" (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	std::string bytes_A;
	u8 based_on;
	*pkt >> bytes_A >> based_on;

	infostream << "Server: TOSERVER_SRP_BYTES_A received with "
		<< "based_on=" << int(based_on) << " and len_A="
		<< bytes_A.length() << "." << std::endl;

	AuthMechanism chosen = (based_on == 0) ?
		AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;

	if (wantSudo) {
		if (!client->isSudoMechAllowed(chosen)) {
			actionstream << "Server: Player \"" << client->getName() <<
				"\" at " << getPeerAddress(peer_id).serializeString() <<
				" tried to change password using unallowed mech " << chosen <<
				"." << std::endl;
			DenySudoAccess(peer_id);
			return;
		}
	} else {
		if (!client->isMechAllowed(chosen)) {
			actionstream << "Server: Client tried to authenticate from " <<
				getPeerAddress(peer_id).serializeString() <<
				" using unallowed mech " << chosen << "." << std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
			return;
		}
	}

	client->chosen_mech = chosen;

	std::string salt;
	std::string verifier;

	if (based_on == 0) {

		generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
			&verifier, &salt);
	} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
		// Non-base64 errors should have been catched in the init handler
		actionstream << "Server: User " << client->getName() <<
			" tried to log in, but srp verifier field was invalid (most likely "
			"invalid base64)." << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
		return;
	}

	char *bytes_B = 0;
	size_t len_B = 0;

	client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
		client->getName().c_str(),
		(const unsigned char *) salt.c_str(), salt.size(),
		(const unsigned char *) verifier.c_str(), verifier.size(),
		(const unsigned char *) bytes_A.c_str(), bytes_A.size(),
		NULL, 0,
		(unsigned char **) &bytes_B, &len_B, NULL, NULL);

	if (!bytes_B) {
		actionstream << "Server: User " << client->getName()
			<< " tried to log in, SRP-6a safety check violated in _A handler."
			<< std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, peer_id);
	resp_pkt << salt << std::string(bytes_B, len_B);
	Send(&resp_pkt);
}

void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
{
	session_t peer_id = pkt->getPeerId();
	RemoteClient *client = getClient(peer_id, CS_Invalid);
	ClientState cstate = client->getState();
	std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
	std::string playername = client->getName();

	bool wantSudo = (cstate == CS_Active);

	verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;

	if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
		actionstream << "Server: got SRP _M packet in wrong state "
			<< cstate << " from " << addr_s
			<< ". Ignoring." << std::endl;
		return;
	}

	if (client->chosen_mech != AUTH_MECHANISM_SRP &&
			client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
		actionstream << "Server: got SRP _M packet, while auth"
			<< "is going on with mech " << client->chosen_mech << " from "
			<< addr_s << " (wantSudo=" << wantSudo << "). Denying." << std::endl;
		if (wantSudo) {
			DenySudoAccess(peer_id);
			return;
		}

		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	std::string bytes_M;
	*pkt >> bytes_M;

	if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
			!= bytes_M.size()) {
		actionstream << "Server: User " << playername << " at " << addr_s
			<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
		DenyAccess(peer_id, SERVER_ACCESSDENIED_UNEXPECTED_DATA);
		return;
	}

	unsigned char *bytes_HAMK = 0;

	srp_verifier_verify_session((SRPVerifier *) client->auth_data,
		(unsigned char *)bytes_M.c_str(), &bytes_HAMK);

	if (!bytes_HAMK) {
		if (wantSudo) {
			actionstream << "Server: User " << playername << " at " << addr_s
				<< " tried to change their password, but supplied wrong"
				<< " (SRP) password for authentication." << std::endl;
			DenySudoAccess(peer_id);
			return;
		}

		actionstream << "Server: User " << playername << " at " << addr_s
			<< " supplied wrong password (auth mechanism: SRP)." << std::endl;
		m_script->on_authplayer(playername, addr_s, false);
		DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_PASSWORD);
		return;
	}

	if (client->create_player_on_auth_success) {
		m_script->createAuth(playername, client->enc_pwd);

		std::string checkpwd; // not used, but needed for passing something
		if (!m_script->getAuth(playername, &checkpwd, NULL)) {
			actionstream << "Server: " << playername <<
				" cannot be authenticated (auth handler does not work?)" <<
				std::endl;
			DenyAccess(peer_id, SERVER_ACCESSDENIED_SERVER_FAIL);
			return;
		}
		client->create_player_on_auth_success = false;
	}

	m_script->on_authplayer(playername, addr_s, true);
	acceptAuth(peer_id, wantSudo);
}

/*
 * Mod channels
 */

void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
{
	std::string channel_name;
	*pkt >> channel_name;

	session_t peer_id = pkt->getPeerId();
	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
		1 + 2 + channel_name.size(), peer_id);

	// Send signal to client to notify join succeed or not
	if (g_settings->getBool("enable_mod_channels") &&
			m_modchannel_mgr->joinChannel(channel_name, peer_id)) {
		resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
		infostream << "Peer " << peer_id << " joined channel " <<
			channel_name << std::endl;
	}
	else {
		resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
		infostream << "Peer " << peer_id << " tried to join channel " <<
			channel_name << ", but was already registered." << std::endl;
	}
	resp_pkt << channel_name;
	Send(&resp_pkt);
}

void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
{
	std::string channel_name;
	*pkt >> channel_name;

	session_t peer_id = pkt->getPeerId();
	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
		1 + 2 + channel_name.size(), peer_id);

	// Send signal to client to notify join succeed or not
	if (g_settings->getBool("enable_mod_channels") &&
			m_modchannel_mgr->leaveChannel(channel_name, peer_id)) {
		resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
		infostream << "Peer " << peer_id << " left channel " << channel_name <<
			std::endl;
	} else {
		resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
		infostream << "Peer " << peer_id << " left channel " << channel_name <<
			", but was not registered." << std::endl;
	}
	resp_pkt << channel_name;
	Send(&resp_pkt);
}

void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
{
	std::string channel_name, channel_msg;
	*pkt >> channel_name >> channel_msg;

	session_t peer_id = pkt->getPeerId();
	verbosestream << "Mod channel message received from peer " << peer_id <<
		" on channel " << channel_name << " message: " << channel_msg <<
		std::endl;

	// If mod channels are not enabled, discard message
	if (!g_settings->getBool("enable_mod_channels")) {
		return;
	}

	// If channel not registered, signal it and ignore message
	if (!m_modchannel_mgr->channelRegistered(channel_name)) {
		NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL,
			1 + 2 + channel_name.size(), peer_id);
		resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
		Send(&resp_pkt);
		return;
	}

	// @TODO: filter, rate limit

	broadcastModChannelMessage(channel_name, channel_msg, peer_id);
}