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* m_active_object_messages is used like a queue. Use std::queue instead of ↵Loic Blot2015-04-21
| | | | std::list. Also rename to m_active_object_messages_queue
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
| | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy
* Performance improvement: Use std::list instead of std::vector for ↵Loic Blot2015-03-05
| | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
* ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot2015-03-04
| | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
| | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
* Change many useless std::list into Environment class (m_players), ABMHandler ↵Loic Blot2015-02-17
| | | | | | and ActiveBlockList::update This improve looping performances.
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
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* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
| | | | | NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Only keep players loaded while they're connectedShadowNinja2014-06-23
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* Fix race condition on accessing m_time_of_day_speed causing day night race ↵sapier2014-06-23
| | | | on some architectures
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Remove liquid_finite and weatherproller2014-04-18
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* Fix all warnings reported by clangSfan52014-04-15
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* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
| | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add forceloadingNovatux2014-01-11
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* Make line_of_sight return blocking node positionstujones112013-12-12
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* Add minetest.swap_nodeNovatux2013-11-30
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix anticheatPerttu Ahola2013-08-03
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* Weather supportproller2013-07-27
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add drowningPilzAdam2013-06-19
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* Fix nick completionPilzAdam2013-04-05
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-02
| | | | the C++ side with proper script-defined initialization/destruction
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
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* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Add dtime_s to entity activationPerttu Ahola2012-09-09
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* ABM and liquid overload skipPerttu Ahola2012-07-27
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
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