| Commit message (Expand) | Author | Age |
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
* | Fix player double damage | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | Removed unused camera_position and camera_direction fields from Client. Moved... | Kahrl | 2011-09-07 |
* | lava! | Perttu Ahola | 2011-08-15 |
* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
* | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola | 2011-06-26 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | tried to reduce unnecessary map saving disk i/o a bit | Perttu Ahola | 2011-06-05 |
* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil... | Perttu Ahola | 2011-05-31 |
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
* | a work-in-progress map modified callback interface (committing because i want... | Perttu Ahola | 2011-05-24 |
* | Some work-in-progress stuff and many comment updates | Perttu Ahola | 2011-05-22 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Fixed a small memory leak in ServerEnvironment and cleaned the code a bit | Perttu Ahola | 2011-05-21 |
* | random comment updates | Perttu Ahola | 2011-04-30 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | changed server to do object management at longer intervals (0.5s) | Perttu Ahola | 2011-04-10 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |