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* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Change many useless std::list into Environment class (m_players), ABMHandler ...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Fix race condition on accessing m_time_of_day_speed causing day night race on...sapier2014-06-23
* Speedup attachement handling by replacing vector search by direct array acces...sapier2014-06-23
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add forceloadingNovatux2014-01-11
* Make line_of_sight return blocking node positionstujones112013-12-12
* Add minetest.swap_nodeNovatux2013-11-30
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix anticheatPerttu Ahola2013-08-03
* Weather supportproller2013-07-27
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Add drowningPilzAdam2013-06-19
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Fix nick completionPilzAdam2013-04-05
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the...Perttu Ahola2013-01-02
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* A bunch of fixesMirceaKitsune2012-11-25
* Add dtime_s to entity activationPerttu Ahola2012-09-09
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02