Commit message (Collapse) | Author | Age | |
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* | Fix race condition on accessing m_time_of_day_speed causing day night race ↵ | sapier | 2014-06-23 |
| | | | | on some architectures | ||
* | Speedup attachement handling by replacing vector search by direct array ↵ | sapier | 2014-06-23 |
| | | | | access and secondary child lookup vector | ||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Update ABM object counts when triggers add objects | Ciaran Gultnieks | 2014-03-09 |
| | | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented. | ||
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | ServerEnvironment: Remove direct dependency on EmergeManager | kwolekr | 2014-02-09 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add forceloading | Novatux | 2014-01-11 |
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* | Make line_of_sight return blocking node position | stujones11 | 2013-12-12 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Weather support | proller | 2013-07-27 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵ | Perttu Ahola | 2013-01-02 |
| | | | | the C++ side with proper script-defined initialization/destruction | ||
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
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* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
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* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
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* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
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* | Fix player double damage | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
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* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
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