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environment.h
Commit message (
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Author
Age
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Handle ActiveBlockModifier intervals properly, down to 1s
Perttu Ahola
2011-11-29
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
mobv2
Perttu Ahola
2011-10-15
*
Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
*
lava!
Perttu Ahola
2011-08-15
*
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
*
tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
*
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
a work-in-progress map modified callback interface (committing because i want...
Perttu Ahola
2011-05-24
*
Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
*
random comment updates
Perttu Ahola
2011-04-30
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
license stuff
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27