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* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* added dedicated server build without irrlichtPerttu Ahola2010-12-19
* day/night working client sidePerttu Ahola2010-12-19
* before daynight mesh cachePerttu Ahola2010-12-18
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27