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environment.h
Commit message (
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Author
Age
*
Time: use locks again
est31
2015-11-04
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Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
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Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
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Environment: Time of day fixes and add serverside getter
est31
2015-10-27
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ABMs: Make catch-up behaviour optional
paramat
2015-10-18
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Save and remove player by pointer
Loic Blot
2015-09-23
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Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-19
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Change m_client_event_queue's type to std::queue
Loic Blot
2015-09-08
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Clean up threading
ShadowNinja
2015-08-23
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SEnv: Remove static_exists from ActiveObjects in deleted blocks
kwolekr
2015-08-16
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Optional reconnect functionality
est31
2015-07-23
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Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-16
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Generic CAO cleanups and renames for clarification
est31
2015-06-20
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Make attached objects visible in 3rd person view
est31
2015-06-20
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Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
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Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
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m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
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Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
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Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
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ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
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Change many useless std::list into Environment class (m_players), ABMHandler ...
Loic Blot
2015-02-17
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Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
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Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
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Only keep players loaded while they're connected
ShadowNinja
2014-06-23
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Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
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Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
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Remove liquid_finite and weather
proller
2014-04-18
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Fix all warnings reported by clang
Sfan5
2014-04-15
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Update ABM object counts when triggers add objects
Ciaran Gultnieks
2014-03-09
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Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
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ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
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Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
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Add forceloading
Novatux
2014-01-11
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Make line_of_sight return blocking node position
stujones11
2013-12-12
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Add minetest.swap_node
Novatux
2013-11-30
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Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Fix anticheat
Perttu Ahola
2013-08-03
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Weather support
proller
2013-07-27
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Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
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Add drowning
PilzAdam
2013-06-19
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Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
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Add Dijkstra A* and A* without prefetching pathfind algorithms
sapier
2013-04-06
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Fix nick completion
PilzAdam
2013-04-05
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Add emerge.cpp, initial EmergeThread changes
kwolekr
2013-02-25
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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