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environment.h
Commit message (
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Author
Age
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
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Add /clearobjects
Perttu Ahola
2011-10-18
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mobv2
Perttu Ahola
2011-10-15
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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lava!
Perttu Ahola
2011-08-15
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made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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a work-in-progress map modified callback interface (committing because i want...
Perttu Ahola
2011-05-24
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Some work-in-progress stuff and many comment updates
Perttu Ahola
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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Fixed a small memory leak in ServerEnvironment and cleaned the code a bit
Perttu Ahola
2011-05-21
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random comment updates
Perttu Ahola
2011-04-30
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
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implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
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Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
updated scripting api a bit
Perttu Ahola
2011-02-23
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
license stuff
Perttu Ahola
2010-11-29
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Initial files
Perttu Ahola
2010-11-27