summaryrefslogtreecommitdiff
path: root/src/environment.h
Commit message (Collapse)AuthorAge
...
* Update ABM object counts when triggers add objectsCiaran Gultnieks2014-03-09
| | | | | Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
|
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
|
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add forceloadingNovatux2014-01-11
|
* Make line_of_sight return blocking node positionstujones112013-12-12
|
* Add minetest.swap_nodeNovatux2013-11-30
|
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Fix anticheatPerttu Ahola2013-08-03
|
* Weather supportproller2013-07-27
|
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
|
* Add drowningPilzAdam2013-06-19
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
|
* Fix nick completionPilzAdam2013-04-05
|
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* The new mapgen, noise functions, et al.kwolekr2013-01-21
|
* Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵Perttu Ahola2013-01-02
| | | | the C++ side with proper script-defined initialization/destruction
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
|
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Add dtime_s to entity activationPerttu Ahola2012-09-09
|
* ABM and liquid overload skipPerttu Ahola2012-07-27
|
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
|
* Optimize headersPerttu Ahola2012-06-17
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
|
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
|
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
|
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
|
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
|
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
|
* Add ABM required neighbor checkPerttu Ahola2011-12-03
|
* Fix player double damagePerttu Ahola2011-12-02
|
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
|
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
|
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|