Commit message (Collapse) | Author | Age | |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Fix anticheat | Perttu Ahola | 2013-08-03 |
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* | Weather support | proller | 2013-07-27 |
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* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Fix nick completion | PilzAdam | 2013-04-05 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from ↵ | Perttu Ahola | 2013-01-02 |
| | | | | the C++ side with proper script-defined initialization/destruction | ||
* | Default server step to 0.1s and sync object/player update intervals to it | Perttu Ahola | 2012-11-26 |
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* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
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* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵ | Kahrl | 2012-03-15 |
| | | | | light, removed footprints | ||
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Initialize ABM timer to random value to spread processing | Perttu Ahola | 2012-01-02 |
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* | Fix ABM trigger chance being often way too high | Perttu Ahola | 2012-01-02 |
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* | Add EnvRef:get_objects_inside_radius(pos, radius) | Perttu Ahola | 2011-12-28 |
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* | Add ABM required neighbor check | Perttu Ahola | 2011-12-03 |
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* | Fix player double damage | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Handle ActiveBlockModifier intervals properly, down to 1s | Perttu Ahola | 2011-11-29 |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
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* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | lava! | Perttu Ahola | 2011-08-15 |
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* | made screen go slightly blue when underwater | Perttu Ahola | 2011-07-01 |
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* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | doing it |