Commit message (Expand) | Author | Age | |
---|---|---|---|
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | Initial files | Perttu Ahola | 2010-11-27 |