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path:
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game.cpp
Commit message (
Expand
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Author
Age
*
Make bumpmapping compatible with irrlicht 1.8
Esteban I. Ruiz Moreno
2013-07-31
*
Weather support
proller
2013-07-27
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Dont play digging sound if not digging
PilzAdam
2013-07-09
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Kahrl
2013-07-02
*
Fix i18n of some strings.
arsdragonfly
2013-07-02
*
Add support for IPv6
proller
2013-06-23
*
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
*
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
*
Add drowning
PilzAdam
2013-06-19
*
Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
*
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
*
Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-05
*
Generate debug HUD text with ostringstream instead of snprintf.
Kahrl
2013-06-01
*
Bugfix: Update formname on showing new formspec while already one shown
sapier
2013-05-26
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Predict param2 of facedir nodes and attachment of attached_node nodes
PilzAdam
2013-05-24
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Fix regression of world loading caused by 81c863ac
kwolekr
2013-05-19
*
Add mouse_sensitivity option
Esteban I. Ruiz Moreno
2013-05-13
*
Add progress bar to item visuals preloading
Zeg9
2013-05-13
*
Fix memory leak by dropping sky
PilzAdam
2013-05-10
*
Add clouds to all loading screens and better progress handling
Zeg9
2013-05-10
*
Add progress bar and clouds to loading screen
Zeg9
2013-05-08
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
*
Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
*
Lua HUD
Jonathon Anderson
2013-04-18
*
addon extended resource accounting
sapier
2013-04-07
*
replace Server smart pointer with conventional one to gain control over dtor ...
sapier
2013-04-07
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
*
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Add sound volume controls to ingame menu
RealBadAngel
2013-02-23
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
*
Enable multiline signs
PilzAdam
2013-02-12
*
Place block when holding sneak while right-clicking nodes with formspec
Jeija
2013-01-28
*
Bugfix: else repeat_rightclick_timer = 0;
PilzAdam
2013-01-14
*
Add particles
Jeija
2013-01-14
*
Disable all HP handling if enable_damage is false
PilzAdam
2013-01-07
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