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path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno2013-07-31
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* Weather supportproller2013-07-27
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* Make range of tools configureablePilzAdam2013-07-20
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* Dont play digging sound if not diggingPilzAdam2013-07-09
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
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* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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* Add drowningPilzAdam2013-06-19
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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Fix memory leak by dropping skyPilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Add progress bar and clouds to loading screenZeg92013-05-08
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* addon extended resource accountingsapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add different place sound for nodesPilzAdam2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Enable multiline signsPilzAdam2013-02-12
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* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-28
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* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-14
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* Add particlesJeija2013-01-14
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* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
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