aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp
Commit message (Expand)AuthorAge
...
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
* Page up and down change the minimum viewing rangeKahrl2012-02-01
* Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p...Kahrl2012-02-01
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
* Extend load screen maximum timePerttu Ahola2011-12-11
* Show infotext for unknown nodesPerttu Ahola2011-12-03
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Print errors from local log to chatPerttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-29
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* Make fence post selection box smaller and create code to allow node placement...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
* Generalize selection boxesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Fix client profiler print intervalPerttu Ahola2011-10-18
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16