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game.cpp
Commit message (
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Author
Age
...
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
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Add name of node 'pointed at' to debug
Craig Robbins
2014-12-05
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Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
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Make hud use fontengine too
sapier
2014-11-30
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Implement proper font handling
sapier
2014-11-30
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added enable_build_where_you_stand option
Sokomine
2014-11-27
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Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
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Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
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Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
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Address issues related to refactoring the_game
Craig Robbins
2014-11-03
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Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
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Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
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Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
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Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
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Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
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Add in-game key change menu
Mushiden
2014-10-07
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Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
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Fix chat lines not word wrapped correct
sapier
2014-09-25
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Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
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Node highlighting.
RealBadAngel
2014-09-17
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Change screenshot colorformat properly
BlockMen
2014-09-03
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Don't save alpha channel in screenshots (fixes #1451)
BlockMen
2014-09-03
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Fix chat messages capturing mouse interactions for menu/formspecs
sapier
2014-08-23
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Use pause_fps_max also on multiplayer
SmallJoker
2014-08-22
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Reduce time of red screen when damaged
SmallJoker
2014-08-22
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Remove FPS from being next to the version string
Perttu Ahola
2014-07-05
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Add support for Android 2.3+
sapier
2014-06-29
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Add formspec api versioning
sapier
2014-06-29
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Fix wrong status text rectangle. Fix for #1412
RealBadAngel
2014-06-27
*
Fix chat overlaying full screen, now it's gonna overlay only up to length of ...
sapier
2014-06-20
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Remove not really used guiTextInputMenu
sapier
2014-06-17
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Fix issue #1275 - wielded index greater than inv size.
RealBadAngel
2014-06-17
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Fix HUD not visible if below ground blacked out
sapier
2014-06-12
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Fix switch from "skybox" to other sky types as triggered by player:set_sky()
Perttu Ahola
2014-06-08
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Small cleanup of hud add/remove code
sapier
2014-05-31
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Hide pause menu prior drawing "shutting down..." message
sapier
2014-05-24
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Add support for interlaced polarized 3d screens
sapier
2014-05-18
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Fix error messages beeing shown on pressing cursor keys in various menus
sapier
2014-05-11
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Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
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Bugfix: make waypoints respect camera offset
RealBadAngel
2014-05-05
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Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
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Make debug text adjust it's border to the screensize and fix a border update bug
ShadowNinja
2014-04-27
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Add support for dpi based HUD scaling
sapier
2014-04-27
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Fix lost pause support in singleplayer
sapier
2014-04-24
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Fix formspec replacement handling for in game formspecs
sapier
2014-04-22
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