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path:
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game.cpp
Commit message (
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Author
Age
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Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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Implement formspec
darkrose
2012-07-22
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Fix signed overflow in getPointedThing
Bad-Command
2012-07-21
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Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Optimize headers
Perttu Ahola
2012-06-17
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Allow node cracking animations of any length
Perttu Ahola
2012-06-16
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Node texture animation
Perttu Ahola
2012-06-16
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Node placement client-side prediction
Perttu Ahola
2012-06-10
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Remove a random old comment and a #define from game.cpp
Perttu Ahola
2012-06-09
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Switch the license to be LGPLv2/later, with small parts still remaining as ↵
Perttu Ahola
2012-06-05
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GPLv2/later, by agreement of major contributors
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Update inventory menu from formspec on-the-fly
Perttu Ahola
2012-06-03
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Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵
Perttu Ahola
2012-06-03
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values in formspec
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Reshape inventory menu code
Perttu Ahola
2012-06-03
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Implement sign using form field protocol
Perttu Ahola
2012-06-03
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Strip unneeded variables from NodeMetadata
darkrose
2012-06-03
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WIP node metadata, node timers
Kahrl
2012-06-03
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Handle failing openal init properly, add enable_sound and sound_volume settings
Perttu Ahola
2012-04-06
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Show reported map seed on debug info (F5)
Perttu Ahola
2012-04-04
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Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
2012-04-04
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testing
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Perttu Ahola
2012-03-25
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Some serialization version stuff
Perttu Ahola
2012-03-25
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Sound loading from memory (by using a quick hack)
Perttu Ahola
2012-03-25
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Almost support loading sounds from server
Perttu Ahola
2012-03-25
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Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
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Add sound.dig
Perttu Ahola
2012-03-24
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Add sounds, tune things
Perttu Ahola
2012-03-24
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Digging and placing sounds
Perttu Ahola
2012-03-24
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Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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c55sound continued
Perttu Ahola
2012-03-24
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celeron55's sound system initial framework
Perttu Ahola
2012-03-24
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Remove useless clearing of the Z buffer
Perttu Ahola
2012-03-22
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Goddamn MSVC pow overload ambiguities
Perttu Ahola
2012-03-21
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Add different automatic profiler graph drawing style for relative-ish plots
Perttu Ahola
2012-03-21
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Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵
Perttu Ahola
2012-03-21
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faster
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Modify and clean main loop to allow measuring the proper times
Perttu Ahola
2012-03-21
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Profiler graph
Perttu Ahola
2012-03-21
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Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
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Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
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Add Client::getEnv() and remove some unnecessary wrappers
Perttu Ahola
2012-03-15
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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵
Kahrl
2012-03-15
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light, removed footprints
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Fix initial moving of mouse above the "exit to menu" button in singleplayer mode
Perttu Ahola
2012-03-15
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Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-15
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Make finish quicktune and leave it unused (as intended)
Perttu Ahola
2012-03-12
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command-line/world game selection
Perttu Ahola
2012-03-11
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Limit crack update speed
Perttu Ahola
2012-03-11
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When mouse button is held down in air, show continuous animation
Perttu Ahola
2012-03-11
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