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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...Perttu Ahola2011-09-26
* Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl2011-09-21
* Digging animationKahrl2011-09-20
* Added sprite extruderKahrl2011-09-19
* Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl2011-09-15
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-08
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| * Display which tool the player is holdingJacobF2011-09-07
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-22
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| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-22
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| * Overhaul the input systemGiuseppe Bilotta2011-08-22
* | lava!Perttu Ahola2011-08-15
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* added ipban supportConstantin Wenger2011-08-12
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
* merged delta and c55Perttu Ahola2011-08-05
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| * Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
| * Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
* | Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
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* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
* Removed remaining -delta referencesPerttu Ahola2011-07-30
* Made hotbar a bit smallerPerttu Ahola2011-07-23
* merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
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| * | + farmesh config optionsJiří Procházka2011-07-11
| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl2011-06-26
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| | * | + rail block bounding boxNils Dagsson Moskopp2011-06-08
| | * | fast_move and free_move can now be toggledteddydestodes2011-05-29
* | | | extended content-type rangePerttu Ahola2011-07-23
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* | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
* | | made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
* | | Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
* | | added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
* | | reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26