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game.cpp
Commit message (
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Author
Age
...
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
*
Extend load screen maximum time
Perttu Ahola
2011-12-11
*
Show infotext for unknown nodes
Perttu Ahola
2011-12-03
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Print errors from local log to chat
Perttu Ahola
2011-11-29
*
Add IDropAction and related stuff
Kahrl
2011-11-29
*
Make object hit delay smaller for fun; actually it should be roughly zero and...
Perttu Ahola
2011-11-29
*
When digging a node, don't switch to punching an object without raising button
Perttu Ahola
2011-11-29
*
Remove #include <content_mapnode.h> from game.cpp
Perttu Ahola
2011-11-29
*
Improve loading screen and protocol
Perttu Ahola
2011-11-29
*
Fix flowing water being always opaque
Perttu Ahola
2011-11-29
*
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
*
Better node texture generation
Perttu Ahola
2011-11-29
*
Properly update textures in node definitions
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
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Tool definition transfer to client
Perttu Ahola
2011-11-29
*
Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
*
Generalize selection boxes
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
*
Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
*
Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
*
Fix client profiler print interval
Perttu Ahola
2011-10-18
*
F2 toggles profiler display in client
Perttu Ahola
2011-10-17
*
Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
*
Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
*
Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
*
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Handle death and respawn better
Perttu Ahola
2011-10-15
*
Improve mobv2
Perttu Ahola
2011-10-15
*
mobv2
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...
Perttu Ahola
2011-09-26
*
Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-21
*
Digging animation
Kahrl
2011-09-20
*
Added sprite extruder
Kahrl
2011-09-19
*
Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-15
*
trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
*
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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*
Display which tool the player is holding
JacobF
2011-09-07
*
|
Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
*
|
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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