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path:
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game.cpp
Commit message (
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Author
Age
...
*
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
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Add camera smoothing and cinematic mode (F8)
rubenwardy
2015-02-25
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Use fixed size for builtin menus on non-android platforms
Perttu Ahola
2015-02-18
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Add player direction to on-screen debug text
Yaman
2015-02-17
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Minor fixes in translations
ngosang
2015-02-12
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Don't permit to open inventory is playerCAO isn't present. This prevent to op...
Loic Blot
2015-02-11
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Fix issue #2279. ok @zeno-
Loic Blot
2015-02-11
*
Fix Exit to OS button focus in Pause Menu
ngosang
2015-02-10
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Fix rebase bug, make render loop use cache setting
gregorycu
2015-02-07
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Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
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Fix translation memory leak
ShadowNinja
2015-02-05
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Fix translation finding of overlay messages
ShadowNinja
2015-02-05
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Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
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Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...
gregorycu
2015-01-25
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Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...
Craig Robbins
2015-01-25
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Fix unitialised variable occassionally being used
Craig Robbins
2015-01-24
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Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...
gregorycu
2015-01-23
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Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Kahrl
2015-01-18
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Disable sound and key binding settings in "pause" menu on android
sapier
2015-01-11
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Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-09
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Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
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Add display_gamma option for client
Craig Robbins
2014-12-31
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Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Center status text for better visibility.
Kodexky
2014-12-30
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Disable loading .mtl files. Theyre not used anyway.
RealBadAngel
2014-12-08
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Fix f6 debug/profiler display
Craig Robbins
2014-12-08
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Add name of node 'pointed at' to debug
Craig Robbins
2014-12-05
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Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Make hud use fontengine too
sapier
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
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Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
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Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
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Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
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Address issues related to refactoring the_game
Craig Robbins
2014-11-03
*
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
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Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
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Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
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Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
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Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
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Add in-game key change menu
Mushiden
2014-10-07
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Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
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