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path: root/src/game.cpp
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* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* On Android enable always fastCraig Robbins2015-03-30
* Change error_message from wstring to stringShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* Minor cleanup: game.cppCraig Robbins2015-03-17
* Finer progress bar updates when initializing nodesest312015-03-15
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
* Add player direction to on-screen debug textYaman2015-02-17
* Minor fixes in translationsngosang2015-02-12
* Don't permit to open inventory is playerCAO isn't present. This prevent to op...Loic Blot2015-02-11
* Fix issue #2279. ok @zeno-Loic Blot2015-02-11
* Fix Exit to OS button focus in Pause Menungosang2015-02-10
* Fix rebase bug, make render loop use cache settinggregorycu2015-02-07
* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
* Fix translation memory leakShadowNinja2015-02-05
* Fix translation finding of overlay messagesShadowNinja2015-02-05
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...gregorycu2015-01-25
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...Craig Robbins2015-01-25
* Fix unitialised variable occassionally being usedCraig Robbins2015-01-24
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...gregorycu2015-01-23
* Fix use of uninit data in Sky and (potentially) GUIChatConsole constructorsKahrl2015-01-18
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Add display_gamma option for clientCraig Robbins2014-12-31
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-30
* Center status text for better visibility.Kodexky2014-12-30
* Disable loading .mtl files. Theyre not used anyway.RealBadAngel2014-12-08
* Fix f6 debug/profiler displayCraig Robbins2014-12-08
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Add name of node 'pointed at' to debugCraig Robbins2014-12-05
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-11
* Create faster key cache for main game loop (client)Craig Robbins2014-11-10
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
* Address issues related to refactoring the_gameCraig Robbins2014-11-03