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game.cpp
Commit message (
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Author
Age
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
F5 Debug info: More compact, return to 2 lines
paramat
2017-11-27
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
don't pass g_settings around, and use it directly
Esteban I. RM
2017-10-17
*
Implement #6096
Esteban I. RM
2017-10-17
*
[CSM] Add callback on open inventory (#5793)
Vincent Glize
2017-10-02
*
game.cpp: remove dead code for proto v25 compat (#6481)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
Add mute setting (toggled by the mute key and in the volume menu) (#6415)
DTA7
2017-09-26
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Fix incorrect buffer size calculation on creation of HUD status messages
rubenwardy
2017-09-10
*
Particles: Do not add digging particles for airlike nodes (#6392)
SmallJoker
2017-09-08
*
Make HUD status messages translatable (#5795)
Wuzzy
2017-09-05
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Formspec: Add options to set background color and opacity (fullscreen mode + ...
Loïc Blot
2017-08-29
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Check item_drop amount clientside (#6242)
rubenwardy
2017-08-26
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Fix Android node selection distance (#6187)
Dániel Juhász
2017-08-24
*
Safe digging and placing (#6127)
Ben Deutsch
2017-08-24
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Fix shader.h inclusion place in game.cpp
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
clientmap, clientmedia: code modernization
Loic Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Trigger on_rightclick regardless on the formspec meta field
SmallJoker
2017-08-13
*
Full viewing range key message clarified
Fixer
2017-08-12
*
Make direct item selection keys freely bindable
Wuzzy
2017-07-30
*
In-cloud fog: Strengthen effect when small view range is used
Lars Hofhansl
2017-07-18
*
Chat: Move chat text down to not overlap 3rd line of debug text (#6145)
Paramat
2017-07-17
*
F5 debug display: Reformat and remove some information (#6125)
Paramat
2017-07-16
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-05
*
Fix crash due to missing pointer validation
Loic Blot
2017-07-02
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Game::showOverlayMessage: securise function
Loic Blot
2017-06-24
*
Show param1 and param2 in debug screen (#6031)
Wuzzy
2017-06-23
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
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