summaryrefslogtreecommitdiff
path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Show git hash in version string at top left corner of windowKahrl2013-09-28
|
* Use cached "weather" settingproller2013-09-17
|
* Fog depend on humidityproller2013-09-17
|
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
|
* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
|
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
|
* Remove farmeshKahrl2013-08-13
|
* Add texture pack selection to main menuNovatux2013-08-04
|
* Fix and improve view range tunerPerttu Ahola2013-08-03
|
* Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno2013-07-31
|
* Weather supportproller2013-07-27
|
* Make range of tools configureablePilzAdam2013-07-20
|
* Dont play digging sound if not diggingPilzAdam2013-07-09
|
* Add texture bumpmapping feature.RealBadAngel2013-07-04
|
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
|
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
|
* Fix i18n of some strings.arsdragonfly2013-07-02
|
* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
|
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
|
* Add drowningPilzAdam2013-06-19
|
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
|
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
|
* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
|
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
|
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
|
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
|
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
|
* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
|
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
|
* Add progress bar to item visuals preloadingZeg92013-05-13
|
* Fix memory leak by dropping skyPilzAdam2013-05-10
|
* Add clouds to all loading screens and better progress handlingZeg92013-05-10
|
* Add progress bar and clouds to loading screenZeg92013-05-08
|
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
|
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
|
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
|
* Added offset support for HUD itemsDiego Martínez2013-04-23
|
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
|
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
|
* Lua HUDJonathon Anderson2013-04-18
|
* addon extended resource accountingsapier2013-04-07
|
* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
|
* Add different place sound for nodesPilzAdam2013-03-29
|
* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h