Commit message (Collapse) | Author | Age | |
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* | Show git hash in version string at top left corner of window | Kahrl | 2013-09-28 |
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* | Use cached "weather" setting | proller | 2013-09-17 |
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* | Fog depend on humidity | proller | 2013-09-17 |
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* | Change mainmenu texture handling + small misc changes | Kahrl | 2013-09-11 |
| | | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0". | ||
* | Fix selectionbox not honoring anaglyph mode 3d distortion | sapier | 2013-09-05 |
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* | Fix enable_fog = false not having any effect when shaders are enabled | Kahrl | 2013-09-03 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Remove farmesh | Kahrl | 2013-08-13 |
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* | Add texture pack selection to main menu | Novatux | 2013-08-04 |
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* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
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* | Make bumpmapping compatible with irrlicht 1.8 | Esteban I. Ruiz Moreno | 2013-07-31 |
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* | Weather support | proller | 2013-07-27 |
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* | Make range of tools configureable | PilzAdam | 2013-07-20 |
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* | Dont play digging sound if not digging | PilzAdam | 2013-07-09 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Fix i18n of some strings. | arsdragonfly | 2013-07-02 |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Play placing sound only if place prediction was successful | PilzAdam | 2013-06-19 |
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* | Dont dig or place nodes if interact priv is missing (clientside) | PilzAdam | 2013-06-19 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Reset dig_time when switching to a tool that cant dig the current node | PilzAdam | 2013-06-13 |
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* | Enable word wrapping in profiler IGUIStaticText (freetype needs this) | Kahrl | 2013-06-13 |
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* | Play player_damage.ogg when recieving damage and additionally play ↵ | PilzAdam | 2013-06-12 |
| | | | | player_falling_damage.ogg when recieving falling damage | ||
* | Close console when it loses focus but it is still on screen | Esteban I. Ruiz Moreno | 2013-06-05 |
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* | Generate debug HUD text with ostringstream instead of snprintf. | Kahrl | 2013-06-01 |
| | | | | This should fix #730. | ||
* | Bugfix: Update formname on showing new formspec while already one shown | sapier | 2013-05-26 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Predict param2 of facedir nodes and attachment of attached_node nodes | PilzAdam | 2013-05-24 |
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* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
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* | Fix regression of world loading caused by 81c863ac | kwolekr | 2013-05-19 |
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* | Add mouse_sensitivity option | Esteban I. Ruiz Moreno | 2013-05-13 |
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* | Add progress bar to item visuals preloading | Zeg9 | 2013-05-13 |
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* | Fix memory leak by dropping sky | PilzAdam | 2013-05-10 |
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* | Add clouds to all loading screens and better progress handling | Zeg9 | 2013-05-10 |
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* | Add progress bar and clouds to loading screen | Zeg9 | 2013-05-08 |
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* | Don't predict placement of nodes if they would replace a non buildable_to node | ShadowNinja | 2013-05-03 |
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* | Predict wallmounted param2 during node placement prediction. | Kahrl | 2013-05-03 |
| | | | | | Also clean up the_game a bit: move node placement prediction to a separate function. | ||
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | addon extended resource accounting | sapier | 2013-04-07 |
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* | replace Server smart pointer with conventional one to gain control over dtor ↵ | sapier | 2013-04-07 |
| | | | | call order | ||
* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h |