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* * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
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* Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
|\ | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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| * made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
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| * Made the initial loading screen slightly more alivePerttu Ahola2011-06-26
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| * added screenshot key F12 (from spongie)Perttu Ahola2011-06-26
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| * reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26
| | | | | | | | doing it
| * added and commented out some debug outputPerttu Ahola2011-06-26
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| * even more code refactoringPerttu Ahola2011-06-26
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* | + farmesh config optionsJiří Procházka2011-07-11
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
| * + rail block bounding boxNils Dagsson Moskopp2011-06-08
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| * fast_move and free_move can now be toggledteddydestodes2011-05-29
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* | Hand-picked Mac OSX cursor and bundle path fixes from ↵Perttu Ahola2011-06-18
| | | | | | | | https://bitbucket.org/toabi/minetest-mac
* | farmesh render range is now dynamicPerttu Ahola2011-06-18
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* | farmesh is now usable.Perttu Ahola2011-06-18
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* | modified health bar a bitPerttu Ahola2011-06-18
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* | enabled word wrap in chatPerttu Ahola2011-06-18
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* | removed furnace menu because it is not needed anymorePerttu Ahola2011-06-18
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* | moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* | Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* | added in-game key shortcuts for toggling free_move and fast_move (default K ↵Perttu Ahola2011-06-17
| | | | | | | | and J)
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp}
* | Added an experimental "far view" thing. Doesn't work exactly like it should ↵Perttu Ahola2011-06-07
| | | | | | | | and not suitable for real use yet, and might never be.
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* | invert_mouse config optionPerttu Ahola2011-05-29
| | | | | | | | | | --HG-- extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f
* | player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
|/ | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* when pause menu is activated, move mouse cursor on top of the disconnect ↵Perttu Ahola2011-05-24
| | | | button, for convenience.
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* fixed a small memory leak in game.cppPerttu Ahola2011-05-21
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* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Don't say 'Creating server and client' if the server is remote, so not being ↵Ciaran Gultnieks2011-05-19
| | | | created
* fixed an "unused variable" warningPerttu Ahola2011-05-15
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* removed a leftover debug printPerttu Ahola2011-05-14
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* Fixed viewing range stuff a bit (now it works better with very low ranges)Perttu Ahola2011-05-06
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* random comment updatesPerttu Ahola2011-04-30
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* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
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* Tweaked clouds a bitPerttu Ahola2011-04-29
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* added simple skyboxPerttu Ahola2011-04-29
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* added cloudsPerttu Ahola2011-04-29
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23