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game.cpp
Commit message (
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Author
Age
*
Extend load screen maximum time
Perttu Ahola
2011-12-11
*
Show infotext for unknown nodes
Perttu Ahola
2011-12-03
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CraftItem rework and Lua interface
Kahrl
2011-11-29
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Print errors from local log to chat
Perttu Ahola
2011-11-29
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Add IDropAction and related stuff
Kahrl
2011-11-29
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Make object hit delay smaller for fun; actually it should be roughly zero and...
Perttu Ahola
2011-11-29
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When digging a node, don't switch to punching an object without raising button
Perttu Ahola
2011-11-29
*
Remove #include <content_mapnode.h> from game.cpp
Perttu Ahola
2011-11-29
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Improve loading screen and protocol
Perttu Ahola
2011-11-29
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Fix flowing water being always opaque
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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Better node texture generation
Perttu Ahola
2011-11-29
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Properly update textures in node definitions
Perttu Ahola
2011-11-29
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Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
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Move tool definitions to script
Perttu Ahola
2011-11-29
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Tool definition transfer to client
Perttu Ahola
2011-11-29
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Make fence post selection box smaller and create code to allow node placement...
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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Generic NodeMetadata text input
Perttu Ahola
2011-11-29
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Generalize selection boxes
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
occlusion culling fix, a little reshaping of map rendering for more useful pr...
Perttu Ahola
2011-11-02
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Fix client profiler print interval
Perttu Ahola
2011-10-18
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F2 toggles profiler display in client
Perttu Ahola
2011-10-17
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Display RTT (round trip time, ping) on client status text
Perttu Ahola
2011-10-17
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Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
*
Some more profiler stuff to get the hang on what really uses CPU
Perttu Ahola
2011-10-16
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Improve debug profiler usage for investigating CPU usage of server
Perttu Ahola
2011-10-16
*
Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
*
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
*
Handle death and respawn better
Perttu Ahola
2011-10-15
*
Improve mobv2
Perttu Ahola
2011-10-15
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mobv2
Perttu Ahola
2011-10-15
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t...
Perttu Ahola
2011-09-26
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Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-21
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Digging animation
Kahrl
2011-09-20
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Added sprite extruder
Kahrl
2011-09-19
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Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-15
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trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
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attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...
Kahrl
2011-09-08
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Display which tool the player is holding
JacobF
2011-09-07
*
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Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
*
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
*
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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/
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Inventory transparency; very loosely based on sapier's commits.
Perttu Ahola
2011-08-23
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