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path:
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src
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game.cpp
Commit message (
Expand
)
Author
Age
*
Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Address issues related to refactoring the_game
Craig Robbins
2014-11-03
*
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
*
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
*
Add in-game key change menu
Mushiden
2014-10-07
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
*
Fix chat lines not word wrapped correct
sapier
2014-09-25
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
*
Node highlighting.
RealBadAngel
2014-09-17
*
Change screenshot colorformat properly
BlockMen
2014-09-03
*
Don't save alpha channel in screenshots (fixes #1451)
BlockMen
2014-09-03
*
Fix chat messages capturing mouse interactions for menu/formspecs
sapier
2014-08-23
*
Use pause_fps_max also on multiplayer
SmallJoker
2014-08-22
*
Reduce time of red screen when damaged
SmallJoker
2014-08-22
*
Remove FPS from being next to the version string
Perttu Ahola
2014-07-05
*
Add support for Android 2.3+
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Fix wrong status text rectangle. Fix for #1412
RealBadAngel
2014-06-27
*
Fix chat overlaying full screen, now it's gonna overlay only up to length of ...
sapier
2014-06-20
*
Remove not really used guiTextInputMenu
sapier
2014-06-17
*
Fix issue #1275 - wielded index greater than inv size.
RealBadAngel
2014-06-17
*
Fix HUD not visible if below ground blacked out
sapier
2014-06-12
*
Fix switch from "skybox" to other sky types as triggered by player:set_sky()
Perttu Ahola
2014-06-08
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Hide pause menu prior drawing "shutting down..." message
sapier
2014-05-24
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Fix error messages beeing shown on pressing cursor keys in various menus
sapier
2014-05-11
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Bugfix: make waypoints respect camera offset
RealBadAngel
2014-05-05
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Make debug text adjust it's border to the screensize and fix a border update bug
ShadowNinja
2014-04-27
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Fix lost pause support in singleplayer
sapier
2014-04-24
*
Fix formspec replacement handling for in game formspecs
sapier
2014-04-22
*
Fix red background missing in deathscreen
sapier
2014-04-21
*
Replace deathscreen by formspec variant
sapier
2014-04-19
*
Fix warnings
proller
2014-04-19
*
Remove liquid_finite and weather
proller
2014-04-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Performance optimized button to button mask evaluation
sapier
2014-04-03
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