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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Fix paralax occlusion settingShadowNinja2013-12-06
* Shaders rework.RealBadAngel2013-12-03
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Use cached "weather" settingproller2013-09-17
* Fog depend on humidityproller2013-09-17
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Add texture pack selection to main menuNovatux2013-08-04
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno2013-07-31
* Weather supportproller2013-07-27
* Make range of tools configureablePilzAdam2013-07-20
* Dont play digging sound if not diggingPilzAdam2013-07-09
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Fix i18n of some strings.arsdragonfly2013-07-02
* Add support for IPv6proller2013-06-23
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
* Add drowningPilzAdam2013-06-19
* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
* Add progress bar to item visuals preloadingZeg92013-05-13
* Fix memory leak by dropping skyPilzAdam2013-05-10
* Add clouds to all loading screens and better progress handlingZeg92013-05-10
* Add progress bar and clouds to loading screenZeg92013-05-08
* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18