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path:
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game.cpp
Commit message (
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Author
Age
*
Don't predict placement of nodes if they would replace a non buildable_to node
ShadowNinja
2013-05-03
*
Predict wallmounted param2 during node placement prediction.
Kahrl
2013-05-03
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Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
*
Added support to disable built-in HUD elements
Diego Martínez
2013-04-24
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Added offset support for HUD items
Diego Martínez
2013-04-23
*
Added support for alignment in HUD items
Diego Martínez
2013-04-23
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Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
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Lua HUD
Jonathon Anderson
2013-04-18
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addon extended resource accounting
sapier
2013-04-07
*
replace Server smart pointer with conventional one to gain control over dtor ...
sapier
2013-04-07
*
unkn own block -> unkn own node
khonkhortisan
2013-04-05
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
Allow spawning particles from the server, from lua
Jeija
2013-03-23
*
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-26
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Add sound volume controls to ingame menu
RealBadAngel
2013-02-23
*
Disable placement prediction for nodes that use on_rightclick
Jeija
2013-02-19
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Enable multiline signs
PilzAdam
2013-02-12
*
Place block when holding sneak while right-clicking nodes with formspec
Jeija
2013-01-28
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Bugfix: else repeat_rightclick_timer = 0;
PilzAdam
2013-01-14
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Add particles
Jeija
2013-01-14
*
Disable all HP handling if enable_damage is false
PilzAdam
2013-01-07
*
Fix buttons not working for Lua-triggered formspecs
sapier
2013-01-07
*
Fix typo doubletab -> doubletap
PilzAdam
2013-01-04
*
Switch to fly mode if spacebar is doubleclicked
PilzAdam
2013-01-04
*
Repeated right clicking when holding the right mouse button
Jeija
2013-01-04
*
Adjust the maximum alpha of the red hurt screen
PilzAdam
2013-01-03
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Replace constant red hurt screen with fade out red
PilzAdam
2013-01-02
*
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
sapier
2013-01-02
*
Add selectionbox_color, crosshair_color, and crosshair_alpha options
Esteban I. Ruiz Moreno
2012-12-27
*
Only fly through walls in noclip mode wich requires the noclip privilege
PilzAdam
2012-12-11
*
Update GUI texts
Perttu Ahola
2012-12-06
*
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser
2012-12-06
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
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ShaderSource and silly example shaders
Kahrl
2012-12-02
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On-demand item meshes and textures
Perttu Ahola
2012-12-02
*
Merge support for anaglyph stereo
PilzAdam
2012-12-01
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*
Anaglyph stereo support, created by xyz
MirceaKitsune
2012-11-13
*
|
Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-30
*
|
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
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/
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Fix building on top of (pointable && buildable_to) nodes
Perttu Ahola
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
*
Implement formspec
darkrose
2012-07-22
*
Fix signed overflow in getPointedThing
Bad-Command
2012-07-21
*
Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
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