aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp
Commit message (Expand)AuthorAge
...
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Add name of node 'pointed at' to debugCraig Robbins2014-12-05
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-11
* Create faster key cache for main game loop (client)Craig Robbins2014-11-10
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
* Address issues related to refactoring the_gameCraig Robbins2014-11-03
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-02
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
* Add in-game key change menuMushiden2014-10-07
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
* Fix chat lines not word wrapped correctsapier2014-09-25
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
* Node highlighting.RealBadAngel2014-09-17
* Change screenshot colorformat properlyBlockMen2014-09-03
* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
* Reduce time of red screen when damagedSmallJoker2014-08-22
* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
* Add support for Android 2.3+sapier2014-06-29
* Add formspec api versioningsapier2014-06-29
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
* Fix chat overlaying full screen, now it's gonna overlay only up to length of ...sapier2014-06-20
* Remove not really used guiTextInputMenusapier2014-06-17
* Fix issue #1275 - wielded index greater than inv size.RealBadAngel2014-06-17
* Fix HUD not visible if below ground blacked outsapier2014-06-12
* Fix switch from "skybox" to other sky types as triggered by player:set_sky()Perttu Ahola2014-06-08
* Small cleanup of hud add/remove codesapier2014-05-31
* Hide pause menu prior drawing "shutting down..." messagesapier2014-05-24
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Fix error messages beeing shown on pressing cursor keys in various menussapier2014-05-11
* Fix heart + bubble bar size on different texture packssapier2014-05-07
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-05
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Fix lost pause support in singleplayersapier2014-04-24
* Fix formspec replacement handling for in game formspecssapier2014-04-22