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path: root/src/game.cpp
Commit message (Expand)AuthorAge
* Move object nametags to cameraRealBadAngel2016-02-18
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-14
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* New 3D Mode: PageflipDalai Felinto2016-01-09
* Fix client crashing when connecting to serverest312015-12-30
* shutdown when requested from lua in singleplayer tooest312015-12-29
* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Add a status text for autorunAmaz2015-11-15
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Speed up saving of profiling data by 27xgregorycu2015-11-02
* WoW-style AutorunDuane Robertson2015-10-29
* Fix on_rightclick() being called directly after placing nodeBlockMen2015-10-24
* Remove wstrgettextest312015-10-18
* Refactor loggingShadowNinja2015-10-14
* Hide minimap if it has been disabled by serverest312015-09-01
* Change i++ to ++iDavid Jones2015-08-25
* minimap: Add ability to disable from serverkwolekr2015-08-13
* game.cpp: Update cached settingsest312015-08-13
* Optional reconnect functionalityest312015-07-23
* Fix relief mapping issuesRealBadAngel2015-07-16
* Make serialization error message translatableKahrl2015-07-14
* Settings: pass name to callbacks by referenceest312015-07-09
* Use UTF-8 instead of narrowest312015-07-08
* Clean-up Minimap codekwolekr2015-07-08
* Add minimap featureRealBadAngel2015-06-27
* Make attached objects visible in 3rd person viewest312015-06-20
* Use utf-8 in formspecsIlya Zhuravlev2015-06-13
* (Android) Only simulate holding down fast key if fast_move is toggled to trueCraig Robbins2015-05-29
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* ANDROID: Do not limit situations where fast is enabledCraig Robbins2015-05-15
* Fix connection speed unit namesShadowNinja2015-05-06
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
* Fix player pitch and yaw not being set properlyKevin Ott2015-04-26
* Disable connection timeout for singleplayer and server tabsest312015-04-19
* 10s timeout when connecting to serverSmallJoker2015-04-17
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* On Android enable always fastCraig Robbins2015-03-30
* Change error_message from wstring to stringShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* Minor cleanup: game.cppCraig Robbins2015-03-17
* Finer progress bar updates when initializing nodesest312015-03-15
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix Android text bug (no text displaying)Craig Robbins2015-03-07
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18