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game.cpp
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Author
Age
...
*
Fix on_rightclick() being called directly after placing node
BlockMen
2015-10-24
*
Remove wstrgettext
est31
2015-10-18
*
Refactor logging
ShadowNinja
2015-10-14
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Change i++ to ++i
David Jones
2015-08-25
*
minimap: Add ability to disable from server
kwolekr
2015-08-13
*
game.cpp: Update cached settings
est31
2015-08-13
*
Optional reconnect functionality
est31
2015-07-23
*
Fix relief mapping issues
RealBadAngel
2015-07-16
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Make serialization error message translatable
Kahrl
2015-07-14
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Settings: pass name to callbacks by reference
est31
2015-07-09
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Clean-up Minimap code
kwolekr
2015-07-08
*
Add minimap feature
RealBadAngel
2015-06-27
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Make attached objects visible in 3rd person view
est31
2015-06-20
*
Use utf-8 in formspecs
Ilya Zhuravlev
2015-06-13
*
(Android) Only simulate holding down fast key if fast_move is toggled to true
Craig Robbins
2015-05-29
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
ANDROID: Do not limit situations where fast is enabled
Craig Robbins
2015-05-15
*
Fix connection speed unit names
ShadowNinja
2015-05-06
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Fix player pitch and yaw not being set properly
Kevin Ott
2015-04-26
*
Disable connection timeout for singleplayer and server tabs
est31
2015-04-19
*
10s timeout when connecting to server
SmallJoker
2015-04-17
*
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-31
*
On Android enable always fast
Craig Robbins
2015-03-30
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Minor cleanup: game.cpp
Craig Robbins
2015-03-17
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix Android text bug (no text displaying)
Craig Robbins
2015-03-07
*
ProfilerGraph: Use std::list instead of std::vector
Loic Blot
2015-03-05
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Add camera smoothing and cinematic mode (F8)
rubenwardy
2015-02-25
*
Use fixed size for builtin menus on non-android platforms
Perttu Ahola
2015-02-18
*
Add player direction to on-screen debug text
Yaman
2015-02-17
*
Minor fixes in translations
ngosang
2015-02-12
*
Don't permit to open inventory is playerCAO isn't present. This prevent to op...
Loic Blot
2015-02-11
*
Fix issue #2279. ok @zeno-
Loic Blot
2015-02-11
*
Fix Exit to OS button focus in Pause Menu
ngosang
2015-02-10
*
Fix rebase bug, make render loop use cache setting
gregorycu
2015-02-07
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Fix translation memory leak
ShadowNinja
2015-02-05
*
Fix translation finding of overlay messages
ShadowNinja
2015-02-05
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
*
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callb...
gregorycu
2015-01-25
*
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8%...
Craig Robbins
2015-01-25
*
Fix unitialised variable occassionally being used
Craig Robbins
2015-01-24
*
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf im...
gregorycu
2015-01-23
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