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game.cpp
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...
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Fix camera jumping on Android when panning past 0/360 mark
rubenwardy
2016-12-12
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Client: disable pre v25 init sending by default
est31
2016-08-22
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Use mathematical function to determine yaw direction
sfan5
2016-07-05
*
Remove top left minetest watermark
est31
2016-07-03
*
Initial Gamepad support
est31
2016-06-03
*
Input related generalisations
est31
2016-06-03
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Colored chat working as expected for both freetype and non-freetype builds. @...
TriBlade9
2016-05-31
*
Tell irrlicht if we handle a key or not.
est31
2016-05-26
*
Escape more strings: formspecs, item descriptions, infotexts...
Ekdohibs
2016-04-24
*
Add option to disable entity selectionboxes. (#3992)
TriBlade9
2016-04-14
*
Fix connected nodes' selection boxes.
Auke Kok
2016-03-21
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add Android chat form
ShadowNinja
2016-03-02
*
Unlock cursor when opening console
ShadowNinja
2016-03-02
*
Use the console instead of a dedicated window when pressing keymap_chat/cmd
Esteban I. Ruiz Moreno
2016-03-02
*
Fix getting pointed node
RealBadAngel
2016-02-22
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Use proper variable types for uniform sampler layers
RealBadAngel
2016-02-14
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
*
Fix client crashing when connecting to server
est31
2015-12-30
*
shutdown when requested from lua in singleplayer too
est31
2015-12-29
*
Android: Implement Autohiding button bars to cleanup screen
Sapier
2015-12-18
*
Android: Fix pressed buttons not beeing cleared on opening menu
Sapier
2015-12-17
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