| Commit message (Collapse) | Author | Age |
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
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placement to the side of a static box
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node/tool/item/whatever types
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profiler output and dynamic profiler text size
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on OS)
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--info-on-stderr to enable crap.
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tool movement when walking and tweak stuff a bit
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glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
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the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
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doesn't work right yet
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And some simple animation when trying to dig...
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camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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