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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Extend load screen maximum timePerttu Ahola2011-12-11
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* Show infotext for unknown nodesPerttu Ahola2011-12-03
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
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* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Generic NodeMetadata text inputPerttu Ahola2011-11-29
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* Generalize selection boxesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
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* Fix client profiler print intervalPerttu Ahola2011-10-18
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* F2 toggles profiler display in clientPerttu Ahola2011-10-17
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* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
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* Add some rendering statistics to profilerPerttu Ahola2011-10-17
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | tool movement when walking and tweak stuff a bit
* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* Digging animationKahrl2011-09-20
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* Added sprite extruderKahrl2011-09-19
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* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
|\ | | | | | | doesn't work right yet
| * Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | And some simple animation when trying to dig...
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
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* | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.