aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
|
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
|
* Initial directory structure reworkPerttu Ahola2012-03-10
|
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
|
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
|
* Damage groups WIPPerttu Ahola2012-03-10
|
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
|
* Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola2012-02-06
| | | | accordingly
* Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
|
* Page up and down change the minimum viewing rangeKahrl2012-02-01
|
* Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
|
* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl2012-02-01
| | | | pages
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
|
* Extend load screen maximum timePerttu Ahola2011-12-11
|
* Show infotext for unknown nodesPerttu Ahola2011-12-03
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Print errors from local log to chatPerttu Ahola2011-11-29
|
* Add IDropAction and related stuffKahrl2011-11-29
|
* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
|
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
|
* Improve loading screen and protocolPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
|
* Move tool definitions to scriptPerttu Ahola2011-11-29
|
* Tool definition transfer to clientPerttu Ahola2011-11-29
|
* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
|
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
|
* Generalize selection boxesPerttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
|
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
|
* Fix client profiler print intervalPerttu Ahola2011-10-18
|
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
|
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
|
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
|
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
|