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Commit message (Collapse)AuthorAge
* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* On-demand item meshes and texturesPerttu Ahola2012-12-02
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* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
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* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
| | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
|/ | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22
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* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
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* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
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* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
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* Some serialization version stuffPerttu Ahola2012-03-25
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* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Add sound.digPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
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* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
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* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
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* Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵Perttu Ahola2012-03-21
| | | | faster
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
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* Profiler graphPerttu Ahola2012-03-21
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