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Commit message (Collapse)AuthorAge
* Fix paralax occlusion settingShadowNinja2013-12-06
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* Shaders rework.RealBadAngel2013-12-03
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Use cached "weather" settingproller2013-09-17
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* Fog depend on humidityproller2013-09-17
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
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* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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* Add texture pack selection to main menuNovatux2013-08-04
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* Fix and improve view range tunerPerttu Ahola2013-08-03
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* Make bumpmapping compatible with irrlicht 1.8Esteban I. Ruiz Moreno2013-07-31
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* Weather supportproller2013-07-27
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* Make range of tools configureablePilzAdam2013-07-20
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* Dont play digging sound if not diggingPilzAdam2013-07-09
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Play placing sound only if place prediction was successfulPilzAdam2013-06-19
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* Dont dig or place nodes if interact priv is missing (clientside)PilzAdam2013-06-19
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* Add drowningPilzAdam2013-06-19
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* Reset dig_time when switching to a tool that cant dig the current nodePilzAdam2013-06-13
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* Enable word wrapping in profiler IGUIStaticText (freetype needs this)Kahrl2013-06-13
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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Fix memory leak by dropping skyPilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Add progress bar and clouds to loading screenZeg92013-05-08
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* addon extended resource accountingsapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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