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* F2 toggles profiler display in clientPerttu Ahola2011-10-17
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* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
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* Add some rendering statistics to profilerPerttu Ahola2011-10-17
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | tool movement when walking and tweak stuff a bit
* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* Digging animationKahrl2011-09-20
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* Added sprite extruderKahrl2011-09-19
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* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
|\ | | | | | | doesn't work right yet
| * Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | And some simple animation when trying to dig...
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
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* | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | Removed unused camera_position and camera_direction fields from Client. ↵Kahrl2011-09-07
|/ | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
| | | | | Also contains some commented-out code for testing out different looks in the future.
* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-22
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| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| | | | | | | | This is just a chat window with the / text pre-loaded.
| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
| | | | | | | | | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-22
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| * Overhaul the input systemGiuseppe Bilotta2011-08-22
| | | | | | | | | | This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
* | lava!Perttu Ahola2011-08-15
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
| | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
* merged delta and c55Perttu Ahola2011-08-05
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| * Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist2011-08-01
| | | | | | | | for gravity
| * Added ladders--they don't have any use yet, thoughMark Holmquist2011-08-01
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* | Fixed farmesh to such that it was a long time ago.Perttu Ahola2011-08-03
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* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-30
| | | | issued.
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
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* Removed remaining -delta referencesPerttu Ahola2011-07-30
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* Made hotbar a bit smallerPerttu Ahola2011-07-23
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* merged the content type extension and deltaPerttu Ahola2011-07-23
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| * * changed GUI to indicate Minetest ΔNils Dagsson Moskopp2011-07-17
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| * Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-14
| |\ | | | | | | | | | | | | | | | Conflicts: data/oerkki1.png src/client.cpp
| * | + farmesh config optionsJiří Procházka2011-07-11
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| * | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵Sebastian Rühl2011-06-26
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
| | * | + rail block bounding boxNils Dagsson Moskopp2011-06-08
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| | * | fast_move and free_move can now be toggledteddydestodes2011-05-29
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* | | | extended content-type rangePerttu Ahola2011-07-23
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* | | made screen go slightly blue when underwaterPerttu Ahola2011-07-01
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* | | made dtime jitter compare value and fps calculation a bit faster changingPerttu Ahola2011-06-27
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