Commit message (Collapse) | Author | Age | |
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* | + farmesh config options | Jiří Procházka | 2011-07-11 |
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* | Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git ↵ | Sebastian Rühl | 2011-06-26 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | into upstream_merge Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de> | ||
| * | + rail block bounding box | Nils Dagsson Moskopp | 2011-06-08 |
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| * | fast_move and free_move can now be toggled | teddydestodes | 2011-05-29 |
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* | | Hand-picked Mac OSX cursor and bundle path fixes from ↵ | Perttu Ahola | 2011-06-18 |
| | | | | | | | | https://bitbucket.org/toabi/minetest-mac | ||
* | | farmesh render range is now dynamic | Perttu Ahola | 2011-06-18 |
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* | | farmesh is now usable. | Perttu Ahola | 2011-06-18 |
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* | | modified health bar a bit | Perttu Ahola | 2011-06-18 |
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* | | enabled word wrap in chat | Perttu Ahola | 2011-06-18 |
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* | | removed furnace menu because it is not needed anymore | Perttu Ahola | 2011-06-18 |
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* | | moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |
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* | | Created and moved stuff to content_nodemeta.{h,cpp} | Perttu Ahola | 2011-06-18 |
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* | | added in-game key shortcuts for toggling free_move and fast_move (default K ↵ | Perttu Ahola | 2011-06-17 |
| | | | | | | | | and J) | ||
* | | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵ | Perttu Ahola | 2011-06-17 |
| | | | | | | | | stuff from material.cpp to content_mapnode.{h,cpp} | ||
* | | Added an experimental "far view" thing. Doesn't work exactly like it should ↵ | Perttu Ahola | 2011-06-07 |
| | | | | | | | | and not suitable for real use yet, and might never be. | ||
* | | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | | invert_mouse config option | Perttu Ahola | 2011-05-29 |
| | | | | | | | | | | --HG-- extra : rebase_source : 2695ad71185244cefbcf6e3e28ba1ab5e54c882f | ||
* | | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
|/ | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | when pause menu is activated, move mouse cursor on top of the disconnect ↵ | Perttu Ahola | 2011-05-24 |
| | | | | button, for convenience. | ||
* | Added the ability to change your password (via pause menu) | Ciaran Gultnieks | 2011-05-22 |
| | | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b | ||
* | fixed a small memory leak in game.cpp | Perttu Ahola | 2011-05-21 |
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* | All textures are are now searched first from the directory specified by the ↵ | Perttu Ahola | 2011-05-21 |
| | | | | texture_path setting. | ||
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
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* | Don't say 'Creating server and client' if the server is remote, so not being ↵ | Ciaran Gultnieks | 2011-05-19 |
| | | | | created | ||
* | fixed an "unused variable" warning | Perttu Ahola | 2011-05-15 |
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* | removed a leftover debug print | Perttu Ahola | 2011-05-14 |
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* | Added key configuration in the configuration file. | Perttu Ahola | 2011-05-14 |
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* | Fixed viewing range stuff a bit (now it works better with very low ranges) | Perttu Ahola | 2011-05-06 |
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* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | made proper skyboxes for dawn/evening and night | Perttu Ahola | 2011-04-29 |
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* | Tweaked clouds a bit | Perttu Ahola | 2011-04-29 |
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* | added simple skybox | Perttu Ahola | 2011-04-29 |
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* | added clouds | Perttu Ahola | 2011-04-29 |
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* | Optimized smooth lighting calculation code | Perttu Ahola | 2011-04-24 |
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* | Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵ | Perttu Ahola | 2011-04-24 |
| | | | | lighting" | ||
* | Made the main menu a bit more unique looking | Perttu Ahola | 2011-04-24 |
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* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |