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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
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* Damage groups WIPPerttu Ahola2012-03-10
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* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
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* Fix calculating if block is in viewing range; fix fog and default minimum ↵Perttu Ahola2012-02-06
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* Page up/down: don't display the old value, it was a little confusingKahrl2012-02-01
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* Page up and down change the minimum viewing rangeKahrl2012-02-01
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* Show the top line too when only chat, but not HUD is shownKahrl2012-02-01
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* F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler ↵Kahrl2012-02-01
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Extend load screen maximum timePerttu Ahola2011-12-11
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* Show infotext for unknown nodesPerttu Ahola2011-12-03
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
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* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Fix flowing water being always opaquePerttu Ahola2011-11-29
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* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
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* Better node texture generationPerttu Ahola2011-11-29
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* Properly update textures in node definitionsPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Generic NodeMetadata text inputPerttu Ahola2011-11-29
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* Generalize selection boxesPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
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* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
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* Fix client profiler print intervalPerttu Ahola2011-10-18
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* F2 toggles profiler display in clientPerttu Ahola2011-10-17
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* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
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* Add some rendering statistics to profilerPerttu Ahola2011-10-17
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* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
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* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Handle death and respawn betterPerttu Ahola2011-10-15
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