Commit message (Collapse) | Author | Age | |
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* | Fix HUD not visible if below ground blacked out | sapier | 2014-06-12 |
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* | Fix switch from "skybox" to other sky types as triggered by player:set_sky() | Perttu Ahola | 2014-06-08 |
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* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
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* | Hide pause menu prior drawing "shutting down..." message | sapier | 2014-05-24 |
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* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
| | | | | Add (experimental) support for topbottom as well as sidebyside 3d mode | ||
* | Fix error messages beeing shown on pressing cursor keys in various menus | sapier | 2014-05-11 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Bugfix: make waypoints respect camera offset | RealBadAngel | 2014-05-05 |
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* | Add download rate to media progress bar (non http mode only!) | sapier | 2014-04-29 |
| | | | | Minor coding style fixes | ||
* | Make debug text adjust it's border to the screensize and fix a border update bug | ShadowNinja | 2014-04-27 |
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* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Fix lost pause support in singleplayer | sapier | 2014-04-24 |
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* | Fix formspec replacement handling for in game formspecs | sapier | 2014-04-22 |
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* | Fix red background missing in deathscreen | sapier | 2014-04-21 |
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* | Replace deathscreen by formspec variant | sapier | 2014-04-19 |
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* | Fix warnings | proller | 2014-04-19 |
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* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY | Kahrl | 2014-04-10 |
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* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
| | | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua | ||
* | Performance optimized button to button mask evaluation | sapier | 2014-04-03 |
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* | Fix lost change password button | sapier | 2014-04-01 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Fix sound not being played at the correct place. | Novatux | 2014-03-15 |
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* | Fix game pause in singleplayer | BlockMen | 2014-03-13 |
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* | Fix special characters in pause and message menu | BlockMen | 2014-03-13 |
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* | Replace usage of long long with u64/s64 | ShadowNinja | 2014-03-12 |
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* | Fix race condition on exit to menu | sapier | 2014-03-09 |
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* | Replace pause and message menu by formspec ones | sapier | 2014-03-05 |
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* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
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* | Remove lots of dead code | sapier | 2014-02-07 |
| | | | | | Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones | ||
* | Add the option to bind to a specific address | ShadowNinja | 2014-02-05 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | New HUD element - waypoint. | RealBadAngel | 2014-01-26 |
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* | Prevent placing node when player would be inside new node | BlockMen | 2014-01-15 |
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* | Allow vertical axis particle rotation constraint | khonkhortisan | 2014-01-13 |
| | | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments | ||
* | Make MutexQueue use jsemaphore for signaling | sapier | 2014-01-10 |
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* | Actually pause singleplayer game in pause menu and use lower maximum FPS in it | Perttu Ahola | 2014-01-06 |
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* | Fix objects being selected behind a node | Novatux | 2014-01-02 |
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* | Remove FPS from window title | PilzAdam | 2013-12-25 |
| | | | | This doubles performance on some window managers (WTF?!) | ||
* | Check for denied access in itemdef/nodedef/media fetch loop | Kahrl | 2013-12-19 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵ | MirceaKitsune | 2013-12-15 |
| | | | | sunset | ||
* | Rewrite client media download and support hash-based remote download | Kahrl | 2013-12-13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863. | ||
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
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* | Fix paralax occlusion setting | ShadowNinja | 2013-12-06 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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