| Commit message (Expand) | Author | Age |
... | |
* | Damage groups WIP | Perttu Ahola | 2012-03-10 |
* | Don't draw cracks when digging is impossible | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | Tune brightness stuff and fog color | Perttu Ahola | 2012-02-06 |
* | Fix calculating if block is in viewing range; fix fog and default minimum acc... | Perttu Ahola | 2012-02-06 |
* | Page up/down: don't display the old value, it was a little confusing | Kahrl | 2012-02-01 |
* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
* | Show the top line too when only chat, but not HUD is shown | Kahrl | 2012-02-01 |
* | F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p... | Kahrl | 2012-02-01 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Fix server sending stuff before textures have been sent | Perttu Ahola | 2012-01-02 |
* | Extend load screen maximum time | Perttu Ahola | 2011-12-11 |
* | Show infotext for unknown nodes | Perttu Ahola | 2011-12-03 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Print errors from local log to chat | Perttu Ahola | 2011-11-29 |
* | Add IDropAction and related stuff | Kahrl | 2011-11-29 |
* | Make object hit delay smaller for fun; actually it should be roughly zero and... | Perttu Ahola | 2011-11-29 |
* | When digging a node, don't switch to punching an object without raising button | Perttu Ahola | 2011-11-29 |
* | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola | 2011-11-29 |
* | Improve loading screen and protocol | Perttu Ahola | 2011-11-29 |
* | Fix flowing water being always opaque | Perttu Ahola | 2011-11-29 |
* | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola | 2011-11-29 |
* | Better node texture generation | Perttu Ahola | 2011-11-29 |
* | Properly update textures in node definitions | Perttu Ahola | 2011-11-29 |
* | Modify mod and texture directory hierarchies | Perttu Ahola | 2011-11-29 |
* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
* | Make fence post selection box smaller and create code to allow node placement... | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Generic NodeMetadata text input | Perttu Ahola | 2011-11-29 |
* | Generalize selection boxes | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | occlusion culling fix, a little reshaping of map rendering for more useful pr... | Perttu Ahola | 2011-11-02 |
* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 |
* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 |
* | Fix client profiler print interval | Perttu Ahola | 2011-10-18 |
* | F2 toggles profiler display in client | Perttu Ahola | 2011-10-17 |
* | Display RTT (round trip time, ping) on client status text | Perttu Ahola | 2011-10-17 |
* | Add some rendering statistics to profiler | Perttu Ahola | 2011-10-17 |
* | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola | 2011-10-16 |
* | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola | 2011-10-16 |
* | Fix map delete on windows (concatenate paths correctly with / or \ depending ... | Perttu Ahola | 2011-10-16 |
* | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola | 2011-10-16 |
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
* | Improve mobv2 | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |