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path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | This should fix #730.
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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* Add a little animation when changing the wielded itemPilzAdam2013-05-20
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* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Add progress bar to item visuals preloadingZeg92013-05-13
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* Fix memory leak by dropping skyPilzAdam2013-05-10
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* Add clouds to all loading screens and better progress handlingZeg92013-05-10
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* Add progress bar and clouds to loading screenZeg92013-05-08
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* Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja2013-05-03
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* Predict wallmounted param2 during node placement prediction.Kahrl2013-05-03
| | | | | Also clean up the_game a bit: move node placement prediction to a separate function.
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* addon extended resource accountingsapier2013-04-07
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* replace Server smart pointer with conventional one to gain control over dtor ↵sapier2013-04-07
| | | | call order
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add different place sound for nodesPilzAdam2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
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* Enable multiline signsPilzAdam2013-02-12
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* Place block when holding sneak while right-clicking nodes with formspecJeija2013-01-28
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* Bugfix: else repeat_rightclick_timer = 0;PilzAdam2013-01-14
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* Add particlesJeija2013-01-14
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* Disable all HP handling if enable_damage is falsePilzAdam2013-01-07
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Fix typo doubletab -> doubletapPilzAdam2013-01-04
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* Switch to fly mode if spacebar is doubleclickedPilzAdam2013-01-04
| | | | Can be turned off in the key change GUI or in minetest.conf via doubletab_space
* Repeated right clicking when holding the right mouse buttonJeija2013-01-04
| | | | Configure using repeat_rightclick_time in minetest.conf
* Adjust the maximum alpha of the red hurt screenPilzAdam2013-01-03
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* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
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* Replace constant red hurt screen with fade out redPilzAdam2013-01-02
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno2012-12-27
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* Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam2012-12-11
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* Update GUI textsPerttu Ahola2012-12-06
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* draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser2012-12-06
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* Smooth day-night transitionsPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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