| Commit message (Expand) | Author | Age |
... | |
* | Merge support for anaglyph stereo | PilzAdam | 2012-12-01 |
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| * | Anaglyph stereo support, created by xyz | MirceaKitsune | 2012-11-13 |
* | | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 |
* | | RealBadAngel's patch which allows the lua api to read pressed player keys. Th... | MirceaKitsune | 2012-11-25 |
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* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
* | Fix building on top of (pointable && buildable_to) nodes | Perttu Ahola | 2012-07-23 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Implement formspec | darkrose | 2012-07-22 |
* | Fix signed overflow in getPointedThing | Bad-Command | 2012-07-21 |
* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Allow node cracking animations of any length | Perttu Ahola | 2012-06-16 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
* | Remove a random old comment and a #define from game.cpp | Perttu Ahola | 2012-06-09 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Update inventory menu from formspec on-the-fly | Perttu Ahola | 2012-06-03 |
* | Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu... | Perttu Ahola | 2012-06-03 |
* | Reshape inventory menu code | Perttu Ahola | 2012-06-03 |
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
* | Strip unneeded variables from NodeMetadata | darkrose | 2012-06-03 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Handle failing openal init properly, add enable_sound and sound_volume settings | Perttu Ahola | 2012-04-06 |
* | Show reported map seed on debug info (F5) | Perttu Ahola | 2012-04-04 |
* | Fix sound direction and add experimental:soundblock alias sb in minimal for t... | Perttu Ahola | 2012-04-04 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader | Perttu Ahola | 2012-03-25 |
* | Some serialization version stuff | Perttu Ahola | 2012-03-25 |
* | Sound loading from memory (by using a quick hack) | Perttu Ahola | 2012-03-25 |
* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Remove useless clearing of the Z buffer | Perttu Ahola | 2012-03-22 |
* | Goddamn MSVC pow overload ambiguities | Perttu Ahola | 2012-03-21 |
* | Add different automatic profiler graph drawing style for relative-ish plots | Perttu Ahola | 2012-03-21 |
* | Add more graph colors, add mainloop_dtime graph, make statustext fade away fa... | Perttu Ahola | 2012-03-21 |
* | Modify and clean main loop to allow measuring the proper times | Perttu Ahola | 2012-03-21 |
* | Profiler graph | Perttu Ahola | 2012-03-21 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add Client::getEnv() and remove some unnecessary wrappers | Perttu Ahola | 2012-03-15 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Fix initial moving of mouse above the "exit to menu" button in singleplayer mode | Perttu Ahola | 2012-03-15 |