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path: root/src/game.cpp
Commit message (Expand)AuthorAge
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-27
* Add support for dpi based HUD scalingsapier2014-04-27
* Fix lost pause support in singleplayersapier2014-04-24
* Fix formspec replacement handling for in game formspecssapier2014-04-22
* Fix red background missing in deathscreensapier2014-04-21
* Replace deathscreen by formspec variantsapier2014-04-19
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Fix all warnings reported by clangSfan52014-04-15
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Performance optimized button to button mask evaluationsapier2014-04-03
* Fix lost change password buttonsapier2014-04-01
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Fix sound not being played at the correct place.Novatux2014-03-15
* Fix game pause in singleplayerBlockMen2014-03-13
* Fix special characters in pause and message menuBlockMen2014-03-13
* Replace usage of long long with u64/s64ShadowNinja2014-03-12
* Fix race condition on exit to menusapier2014-03-09
* Replace pause and message menu by formspec onessapier2014-03-05
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Remove lots of dead codesapier2014-02-07
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* New HUD element - waypoint.RealBadAngel2014-01-26
* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
* Fix objects being selected behind a nodeNovatux2014-01-02
* Remove FPS from window titlePilzAdam2013-12-25
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-15
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Fix paralax occlusion settingShadowNinja2013-12-06
* Shaders rework.RealBadAngel2013-12-03
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Use cached "weather" settingproller2013-09-17
* Fog depend on humidityproller2013-09-17
* Change mainmenu texture handling + small misc changesKahrl2013-09-11
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13