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path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* Add download rate to media progress bar (non http mode only!)sapier2014-04-29
| | | | Minor coding style fixes
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-27
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* Add support for dpi based HUD scalingsapier2014-04-27
| | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
* Fix lost pause support in singleplayersapier2014-04-24
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* Fix formspec replacement handling for in game formspecssapier2014-04-22
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* Fix red background missing in deathscreensapier2014-04-21
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* Replace deathscreen by formspec variantsapier2014-04-19
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* Fix warningsproller2014-04-19
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* Remove liquid_finite and weatherproller2014-04-18
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* Fix all warnings reported by clangSfan52014-04-15
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
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* Cleanup client init states by bumping protocol versionsapier2014-04-08
| | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
* Performance optimized button to button mask evaluationsapier2014-04-03
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* Fix lost change password buttonsapier2014-04-01
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Fix sound not being played at the correct place.Novatux2014-03-15
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* Fix game pause in singleplayerBlockMen2014-03-13
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* Fix special characters in pause and message menuBlockMen2014-03-13
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* Replace usage of long long with u64/s64ShadowNinja2014-03-12
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* Fix race condition on exit to menusapier2014-03-09
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* Replace pause and message menu by formspec onessapier2014-03-05
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* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
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* Remove lots of dead codesapier2014-02-07
| | | | | Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit ones
* Add the option to bind to a specific addressShadowNinja2014-02-05
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* Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola2014-02-01
| | | | brightness
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
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* New HUD element - waypoint.RealBadAngel2014-01-26
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* Prevent placing node when player would be inside new nodeBlockMen2014-01-15
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* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
| | | | | | | Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
* Make MutexQueue use jsemaphore for signalingsapier2014-01-10
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* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Fix objects being selected behind a nodeNovatux2014-01-02
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* Remove FPS from window titlePilzAdam2013-12-25
| | | | This doubles performance on some window managers (WTF?!)
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵MirceaKitsune2013-12-15
| | | | sunset
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Fix paralax occlusion settingShadowNinja2013-12-06
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* Shaders rework.RealBadAngel2013-12-03
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Use cached "weather" settingproller2013-09-17
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* Fog depend on humidityproller2013-09-17
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix selectionbox not honoring anaglyph mode 3d distortionsapier2013-09-05
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* Fix enable_fog = false not having any effect when shaders are enabledKahrl2013-09-03
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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