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* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Add display_gamma option for clientCraig Robbins2014-12-31
* Cleanup updateCameraDirection and fix random input not workingCraig Robbins2014-12-30
* Center status text for better visibility.Kodexky2014-12-30
* Disable loading .mtl files. Theyre not used anyway.RealBadAngel2014-12-08
* Fix f6 debug/profiler displayCraig Robbins2014-12-08
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Add name of node 'pointed at' to debugCraig Robbins2014-12-05
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-01
* Make hud use fontengine toosapier2014-11-30
* Implement proper font handlingsapier2014-11-30
* added enable_build_where_you_stand optionSokomine2014-11-27
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-26
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-25
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-11
* Create faster key cache for main game loop (client)Craig Robbins2014-11-10
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-08
* Address issues related to refactoring the_gameCraig Robbins2014-11-03
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-02
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-02
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-02
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-02
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-24
* Move buttons upwards to accommodate for new configure keys button in theCraig Robbins2014-10-18
* Add in-game key change menuMushiden2014-10-07
* Bugfix: dont highlight (0,0,0) when theres no node pointed.RealBadAngel2014-10-03
* Fix chat lines not word wrapped correctsapier2014-09-25
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-21
* Node highlighting.RealBadAngel2014-09-17
* Change screenshot colorformat properlyBlockMen2014-09-03
* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
* Reduce time of red screen when damagedSmallJoker2014-08-22
* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
* Add support for Android 2.3+sapier2014-06-29
* Add formspec api versioningsapier2014-06-29
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
* Fix chat overlaying full screen, now it's gonna overlay only up to length of ...sapier2014-06-20
* Remove not really used guiTextInputMenusapier2014-06-17
* Fix issue #1275 - wielded index greater than inv size.RealBadAngel2014-06-17
* Fix HUD not visible if below ground blacked outsapier2014-06-12
* Fix switch from "skybox" to other sky types as triggered by player:set_sky()Perttu Ahola2014-06-08
* Small cleanup of hud add/remove codesapier2014-05-31
* Hide pause menu prior drawing "shutting down..." messagesapier2014-05-24