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game.cpp
Commit message (
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Author
Age
...
*
Disable sound and key binding settings in "pause" menu on android
sapier
2015-01-11
*
Remove automatic consistent formspec size <-> font size (now has to be done m...
sapier
2015-01-09
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Center status text for better visibility.
Kodexky
2014-12-30
*
Disable loading .mtl files. Theyre not used anyway.
RealBadAngel
2014-12-08
*
Fix f6 debug/profiler display
Craig Robbins
2014-12-08
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Add name of node 'pointed at' to debug
Craig Robbins
2014-12-05
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Make hud use fontengine too
sapier
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
*
Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
*
Address issues related to refactoring the_game
Craig Robbins
2014-11-03
*
Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
*
Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
*
Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
*
Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
*
Add in-game key change menu
Mushiden
2014-10-07
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
*
Fix chat lines not word wrapped correct
sapier
2014-09-25
*
Allow taking screenshots of formspecs and move message to chat
BlockMen
2014-09-21
*
Node highlighting.
RealBadAngel
2014-09-17
*
Change screenshot colorformat properly
BlockMen
2014-09-03
*
Don't save alpha channel in screenshots (fixes #1451)
BlockMen
2014-09-03
*
Fix chat messages capturing mouse interactions for menu/formspecs
sapier
2014-08-23
*
Use pause_fps_max also on multiplayer
SmallJoker
2014-08-22
*
Reduce time of red screen when damaged
SmallJoker
2014-08-22
*
Remove FPS from being next to the version string
Perttu Ahola
2014-07-05
*
Add support for Android 2.3+
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Fix wrong status text rectangle. Fix for #1412
RealBadAngel
2014-06-27
*
Fix chat overlaying full screen, now it's gonna overlay only up to length of ...
sapier
2014-06-20
*
Remove not really used guiTextInputMenu
sapier
2014-06-17
*
Fix issue #1275 - wielded index greater than inv size.
RealBadAngel
2014-06-17
*
Fix HUD not visible if below ground blacked out
sapier
2014-06-12
*
Fix switch from "skybox" to other sky types as triggered by player:set_sky()
Perttu Ahola
2014-06-08
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Hide pause menu prior drawing "shutting down..." message
sapier
2014-05-24
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