summaryrefslogtreecommitdiff
path: root/src/game.cpp
Commit message (Collapse)AuthorAge
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
|
* Extend load screen maximum timePerttu Ahola2011-12-11
|
* Show infotext for unknown nodesPerttu Ahola2011-12-03
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Print errors from local log to chatPerttu Ahola2011-11-29
|
* Add IDropAction and related stuffKahrl2011-11-29
|
* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
|
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
|
* Improve loading screen and protocolPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
|
* Move tool definitions to scriptPerttu Ahola2011-11-29
|
* Tool definition transfer to clientPerttu Ahola2011-11-29
|
* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
|
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
|
* Generalize selection boxesPerttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
|
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
|
* Fix client profiler print intervalPerttu Ahola2011-10-18
|
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
|
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
|
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
|
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
|
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
|
* Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola2011-10-16
| | | | on OS)
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* Handle death and respawn betterPerttu Ahola2011-10-15
|
* Improve mobv2Perttu Ahola2011-10-15
|
* mobv2Perttu Ahola2011-10-15
|
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
|
* Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | tool movement when walking and tweak stuff a bit
* Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
* Digging animationKahrl2011-09-20
|
* Added sprite extruderKahrl2011-09-19
|
* Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
* trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
|
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
|\ | | | | | | doesn't work right yet
| * Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | And some simple animation when trying to dig...
* | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
| |
* | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.