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Commit message (Expand)AuthorAge
* Fix incorrect buffer size calculation on creation of HUD status messagesrubenwardy2017-09-10
* Particles: Do not add digging particles for airlike nodes (#6392)SmallJoker2017-09-08
* Make HUD status messages translatable (#5795)Wuzzy2017-09-05
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-29
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Add clientside translations.Ekdohibs2017-08-24
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-24
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* clientmap, clientmedia: code modernizationLoic Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13
* Full viewing range key message clarifiedFixer2017-08-12
* Make direct item selection keys freely bindableWuzzy2017-07-30
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-18
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-17
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-16
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Fix crash due to missing pointer validationLoic Blot2017-07-02
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Game::showOverlayMessage: securise functionLoic Blot2017-06-24
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-23
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* Client::makeScreenshot: remove device paramLoic Blot2017-06-19
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2017-06-03
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* Close formspec on client shutdown. (#5811)red-0012017-05-25
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
* Fix instant digging (#5785)you2017-05-20
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
* No cursor lock when window inactive (#5754)SmallJoker2017-05-13
* Limit properly the sound setting at updateSound runtime step (#5753)Loïc Blot2017-05-13
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Android build fixLoic Blot2017-05-13
* Minor pause/escape menu improvements (#5751)red-0012017-05-13
* Rework escape/pause menu (#5719)red-0012017-05-11
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06